Just listened to this last night and I second this! It was fascinating hearing all of the different perspectives and design decisions. I've rarely heard a podcast done so well with so many guests so kudos on a great job hosting it Abner. (You may have seen me around the discord, I'm PH Test)
I second Resolve being excellent. I still run into crashes now and then and have had pains getting some OFX plugins to not fail-- mainly the deflicker one which causes the memory usage to skyrocket and cap out during rendering.
Exactly. In my opinion, chess at its core is all about presenting challenging puzzles to your opponent and solving the puzzles put to you by your opponent. An engine may show that one side is way ahead but it could all depend on finding one series of precise moves and therefore not be much of an advantage at all for a human under the pressure of the clock.
What do you not like about different thumb controls? It seems odd to me that the thumb is really only useful for hitting the space bar on standard keyboards.
I love the channel for the Chess Club and Scholastic Center of Saint Louis. It has numerous lectures targeted for beginner, intermediate, and expert players that cover a wide range of topics while analyzing games. The lectures are given by various GMs and IMs. Check out Ben Finegold's lectures, He is a great teacher and never fails to crack me up.