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Hexigonz

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Hexigonz
·4 bulan yang lalu·discuss
Hard pass on ads in apple maps. Their navigation was already pretty terrible, this was the reminder I needed to download something else
Hexigonz
·9 bulan yang lalu·discuss
This is pretty cool! Are you sure about the name...
Hexigonz
·9 bulan yang lalu·discuss
As someone who is getting into character art again after a very long time, this tool looks amazing. I've bookmarked it, and after I use it for a few references, I'll likely end up getting pro.
Hexigonz
·9 bulan yang lalu·discuss
He said in the comments on the post that he valued the parts, units, and his time at about 100 bucks, and put them up for 150, which no one would pay. This was back in 2022ish.
Hexigonz
·9 bulan yang lalu·discuss
As others have pointed out, this should have been a showHN, but the article is vague enough that it wouldn't have garnered attention as a showHN. Furthermore, the post inflates the problems of design handoff to try and sell a no code editor environment. Yes, I'm aware that the platform enables coding capabilities, but plenty of no code tools can.

If you want to get into the shortcomings of Figma when it comes to hand off, I'm more than happy to have that conversation. Units that aren't valid in the CSS spec? Sure. Vector tools leading to things that are only achievable through clip path and masking? You bet. But claiming that designers and developers should have the same job when they're completely different skill sets and claiming that both roles are using the wrong tools to get the job done is no way to sell your product.
Hexigonz
·9 bulan yang lalu·discuss
> Games worth their salt are not created by bolting together a collection of numerical statistics. That is how you get cookie clicker.

I agree wholeheartedly with the sentiment of the article, but cookie clicker IS a game worth its salt. Input mechanic difficulty is not the sole factor to consider when determining the quality of a game loop.