HackerTrans
TopNewTrendsCommentsPastAskShowJobs

LarsDu

no profile record

comments

LarsDu
·4 tahun yang lalu·discuss
I'm in the process of developing a small indie game for the Oculus Quest. It's not easy to get good graphics, but one really obvious thing that is missing from Horizon World's is really simple -- textures.

I suspect the development team ditched most textures entirely as you can reduce virtually all rendering to a very small number of draw calls by having everything share a single texture. This saves the engineering teams (which must be quite large) a lot of time consuming issues with optimization

It could certainly look a lot better. I mean DOOM 3 runs on the Quest 1 and has normal maps, shadows, and nicely baked lighting.

If I were to guess, it comes down to probably one thing -- too many people are probably working on the project, and high level decisions like "adding legs", or using normal maps and non-shitty textures are simply too difficult to coordinate. It's the mythical man-month problem. That's why when you want to start off a game dev project, you need like 8 skilled people, not 160 headless chickens.
LarsDu
·4 tahun yang lalu·discuss
Serverless is just letting the cloud provider do you task using their own managed account under the hood. It creates a very strong vendor lock-in. K8s can be migrated to any cloud or even on-prem with some amount of "ease"