That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.
I might be in the minority, but I hate type re-definitions, I want types to just tell me how much memory a variable is using and it’s bit interpretation. Every variable already has a name, use that to communicate the data’s representation and if it’s really important that representation mismatches are caught at compile time wrap it in a struct. I don’t want to guess how much memory the compiler decided a variable needed (though that is also present to an extent in C/C++)
I've been working on language for a little over a year now. There's no documentation at all, just some examples if you can figure out how to run them. I thought building a compiler would take less time than it has, but it's been feeling like a good investment in my future of making things. It's a project I can just keep moving with forever.
PlayCanvas is a game engine that runs on browsers, but I’m not certain what it’s future will be, it was bought by SnapChat, but SnapChat has shut down running games in app.
A long time ago I had a company backchannel someone I actually would have listed as a reference except I knew he was out of country and on vacation. That left a sour taste in mouth and I ended up not going with their offer. So if you’re going to backchannel I’d suggest at least not cold calling.
Red Flags:
I spend too much time picking fonts, I have trust issues with black box code, I spend more time on making things easier to make than just making the things, I pace when I’m thinking and I can’t solve most problems without drawing it out.