The second half differs dramatically in tone. If you were really into the specific feeling of the first half, it is very jarring.
I found the whole thing very interesting and enjoyable, but I can imagine being excited for more content similar to the first half and being disappointed by the drastic shift in scale/tone/focus/etc.
I commission artists somewhat regularly, and if I had to name the top two reasons, they would be 1) I really like their style, and want a piece in that style 2) I want to support them so they can continue making the art I like.
Meeting my checklist of inclusions is important, but definitely secondary to the reasons above. (And sometimes the deviations are reflections of the artist's particular style and therefore welcome.)
I think you are saying something fundamentally different than the parent comment.
I think they are saying 'make something that appeals specifically to you as the creator, and it will resonate with some people out there'.
I personally agree that this seems top result in works I enjoy. (As evidenced by behind-the-scenes content or interviews with creators espousing a similar philosophy.)
I went on a ferry ride with a friend who is a welder by trade and they spent a full hour examining the railings and critiquing the welding. It was pretty interesting.
I think the trouble here stems from the lack of alternatives to the small group of payment processors. The near-monopoly allows their choices to override the choice of all the other involved groups, and almost no viable alternatives exist for Valve to move to if they disagree.
The second half differs dramatically in tone. If you were really into the specific feeling of the first half, it is very jarring.
I found the whole thing very interesting and enjoyable, but I can imagine being excited for more content similar to the first half and being disappointed by the drastic shift in scale/tone/focus/etc.