VJ's tend to use multiple different apps and connect them using syphon (Mac) or spout (windows) to share textures. I've seen resolume (clip heavy content) and touchdesigner (node based "visual IDE" ) mentioned. Those are all big in the space and offer something unique.
I wanted to add https://www.synesthesia.live to that list. It has a ton of audio reactive content and the best audio reactivity in the space.
But the key really is in using other apps + syphon/spout to combine all the textures into unique content. Then manipulating that in something like touch designer.
Full disclosure: I'm one of the creators of synesthesia.live but use multiple apps, Touch Designer everyday.
I'm looking forward to this! I love everything about handmade and can never get enough content haha. I've definitely watched a few of the handmadecon videos multiple times.
For me, it's just about learning from others or getting in touch with the part of myself that was excited about programming.
I worked in web development for a few years (2010-2015) and then left to start a company with a friend (mid 2015). We decided to build audio reactive visualization software written in C/C++/glsl, way different from where web development was and is (still do web stuff but primarily backend services for our app and React for the sites).
The industry we're in focuses primarily on international music festivals (burning man, boom) and specialized art installations/exhibits. We were successful and now we have employees, a vibrant community, ambitions plans for new products, and aggressive deadlines.
I say that only to point out that work is work. Whether you're working for someone or working for yourself, you can always find things to stress about and reasons to push yourself to the brink of burnout.
As corny as it sounds, Handmade hero has been a reminder of the reason I quit my job 5 years ago to do something technologically and emotionally challenging. It keeps me in touch with the younger me that that just wanted to learn everything I could about programming, web/native/embedded whatever.
To your point, though, it definitely is not for everyone. If you see software as simply a means to an end, then there is nothing wrong with focusing on components that make products viable. I enjoy the craft but I also understand you can't have success by being precious about every little technical detail.
Just wanted to share my experience. I wish I would have come across something like handmade sooner in my dev journey.
The handmade hero community is wonderful. It is a portal to a lot of knowledge transfer. If you're looking to approach C/C++ in a welcoming environment and/or love getting closer to the metal, I highly recommend the community.
I also recommend the handmade video series.
Casey Muratori has been live streaming himself build the same game for the past few years. He try's to build everything from scratch, which is entertaining and quite the brain dump.
Also, the video archive and live chat is searchable. I can't count the number of times I
- searched for some keyword or phrase, like "CPU"
- was greeted by a link that read something like this
"Day 025: Finishing the Win32 Prototyping Layer (01:38:59) Isn't the CPU Memory bandwidth only valid for on-die memory?"
- clicked the link to receive 3-10 minutes of extremely dense but well-explained information on a topic.
- spent the next hour or so googling technical terms and subjects that filled massive holes in my knowledge.
If you love learning, treat yourself to jumping around the video archive :)
P.S. Its worth mentioning that you can buy the game hes building and get access to the source code. I'm not associated with handmadehero.org or Casey Muratori in anyway. The community just led to me becoming a better programmer over the past 5 years. I hope someone reading this finds the value I did in rabbit-holing for hours and laughing at the rants of a seasoned game dev.
I think this is a little tone deaf to the target audience. Not all developers want to aspire to extracting the maximum amount of resources from users. Some, especially beginners who want to code, just want to build something and build it well.
Yep this is really a thing. Game dev is an example of a realm where performance really matters and you need to tune that code to its target hardware, or some common denominator. Vtune is a pretty accessible tool if you want to profile your code on a Intel CPU. Also, rad game tools is a company that makes very useful tools for profiling.
I'm not in the gaming industry but the software I work on has a lot of visualization and physics simulations, so it's similar. It's definitely a different set of constraints, you deal with abstraction a lot less as well.
I'd highly recommend giving something like game dev a try, even if it's just as a side project. Handmadehero.org has great content. It's a breath of fresh air if you're coming from something like web development.
I wanted to add https://www.synesthesia.live to that list. It has a ton of audio reactive content and the best audio reactivity in the space.
But the key really is in using other apps + syphon/spout to combine all the textures into unique content. Then manipulating that in something like touch designer.
Full disclosure: I'm one of the creators of synesthesia.live but use multiple apps, Touch Designer everyday.