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Autumn Lisp Game Jam 2021

itch.io
2 points·by borodust·5 tahun yang lalu·4 comments

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borodust
·5 tahun yang lalu·discuss
If you stumble upon a confusing problem, we might be able to help you in #lispgames channel on LiberaChat IRC[0] or #lisp-gamedev channel on Lisp Discord[1]. Also, feel free to start a discussion on a jam page[2].

[0]: https://web.libera.chat/?channel=#lispgames

[1]: https://discord.gg/hhk46CE

[2]: https://itch.io/jam/autumn-lisp-game-jam-2021/community
borodust
·5 tahun yang lalu·discuss
No specific theme this time, apart from the requirement that game must be written in a Lisp.
borodust
·5 tahun yang lalu·discuss
Have a look at SLIMA for Atom[0].

[0]: https://github.com/neil-lindquist/SLIMA
borodust
·5 tahun yang lalu·discuss
Author on the line. Thanks for the shoutout!

:cl-bodge itself is still an experimental tech that has barely any documentation - I won't recommend using it directly, unless you are happy tinkerer that ain't afraid of guts from hell.

:trivial-gamekit though is a stable framework that have much better documentation and strives to be as simple as possible. Nothing experimental about it. It's dangerous to go alone into jams with CL-based games, take gamekit with you. The fact that it is based on :cl-bodge at the moment is an implementation detail.

:alien-works is an attempt to reuse everything C/C++ gamedev world has and drive it from CL without too much blood bolting from eyes. It's not very experimental - just some conventional stuff piled together, but still is in early stages of development (although it has passed proof-of-concept phase).

We are, as in #lispgames community, indeed very welcome you to join us on irc.libera.chat:6697 in #lispgames channel. Some of us can also be found on Lisp Discord server[0] in #lisp-gamedev channel.

We also have community twitter account[1] which is not super active, but still alive. Just smells funny.

[0] https://discord.gg/hhk46CE

[1] https://twitter.com/lispgames