SEEKING WORK | Barcelona, Spain | Remote(Any timezone) | Senior Graphics and Application Developer
Skills:
* Mobile & Desktop App Development: Proficient in C/C++, Swift/SwiftUI, Objective-C and AppKit for iOS/macOS and Java for Android platforms.
* Graphics Rendering: Extensive background in graphics rendering and processing, shaders, compute shaders and rendering optimization techniques.
* Game Development: Experienced in professional 2D/3D game development, with a strong focus on performance optimization, rendering engines, shaders, gameplay, AI and tools.
* Other: Proficient in Software Architecture, Performance Optimization, Rapid Prototyping, and Databases.
Rate: Starting at $100 per hour, negotiable based on project scope and complexity.
I'm a software developer with 20 years of experience who's had the chance to work across a bunch of different projects and platforms. My adventures have taken me everywhere - from game development and graphics rendering, to mobile and desktop app development.
In recent years, I've focused mainly on macOS app development with Swift/SwiftUI, as well as rendering engine enhancements for a US-based company.
On the side, I've handled a variety of freelance projects. These include backend development in Python, creating a custom VR rendering engine for Oculus Rift, and even implementing a one-to-many video streaming platform with an iOS app and its accompanying website.
To check out my full work history, just head on over to my LinkedIn profile.
My opinion is that we are predictable and deterministic, but we choose to cling to the idea of us being more than that because we can't deal with the other option. The other option is quite simple, from what I see: we'll never manage to completely read, simulate and predict a complex system like our body, so in reality nobody will be able to predict what we'll do - and for me that's enough to feel comfortable. From what I see free will is defined by others as some kind of magic process through which our decisions are based on some random factor which is unpredictable. I'd say the randomness doesn't need to exist as long as the unpredictability holds.
I don't have any tests to prove this, but switching from a 64-bit kernel to a 32-bit one and forcing apps to run in 32-bit mode helps a lot with memory usage on OS X.
You can use this app to switch apps to 32-bit: http://www.macupdate.com/app/mac/40405/sixtyfour
If you look at Windows 7 memory consumption with the same set of software you use in OS X, you'll notice memory usage is 1/2 or 1/3 on Windows compared to OS X. Maybe someone knows why that is?
Skills:
* Mobile & Desktop App Development: Proficient in C/C++, Swift/SwiftUI, Objective-C and AppKit for iOS/macOS and Java for Android platforms.
* Graphics Rendering: Extensive background in graphics rendering and processing, shaders, compute shaders and rendering optimization techniques.
* Game Development: Experienced in professional 2D/3D game development, with a strong focus on performance optimization, rendering engines, shaders, gameplay, AI and tools.
* Other: Proficient in Software Architecture, Performance Optimization, Rapid Prototyping, and Databases.
Rate: Starting at $100 per hour, negotiable based on project scope and complexity.
Contact:
* LinkedIn: https://www.linkedin.com/in/adrian-demetrescu
* Email: adrian.demetrescu[at]gmail.com
I'm a software developer with 20 years of experience who's had the chance to work across a bunch of different projects and platforms. My adventures have taken me everywhere - from game development and graphics rendering, to mobile and desktop app development.
In recent years, I've focused mainly on macOS app development with Swift/SwiftUI, as well as rendering engine enhancements for a US-based company.
On the side, I've handled a variety of freelance projects. These include backend development in Python, creating a custom VR rendering engine for Oculus Rift, and even implementing a one-to-many video streaming platform with an iOS app and its accompanying website.
To check out my full work history, just head on over to my LinkedIn profile.