Organizations that apply 3rd party DRM to their products often want independent verification that the DRM functions as intended (there's a lot of snake-oil), and a quantification of how much time/effort it takes to break the DRM.
The experience has shifted my views of DRM. Originally, I saw DRM as highly anti-consumer, and a waste of time and clock cycles. Arguably I do still believe that - but now I have great respect for the technical side of good DRM implementations, and I acknowledge that they provide a time buffer to protect against the first wave of piracy.
I've stripped Arxran's protections from software in the past, and I might just have a look at breaking RDR2 now it's been brought to my attention...