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ericwaller

925 karmajoined 19 tahun yang lalu
erwaller on gmail, github and twitter

http://ericwaller.com/

[ my public key: https://keybase.io/erwaller; my proof: https://keybase.io/erwaller/sigs/z8rRl3U4HJdLc-qnuPfEl4nHbgOThj13wRRDTkwQDaI ]

Submissions

The Second Derivative: Why No One Understands the AI Boom

groundbrkr.com
40 points·by ericwaller·7 hari yang lalu·22 comments

Deep Impact

wheresyoured.at
2 points·by ericwaller·tahun lalu·0 comments

What motorcycles teach about maintenance

books.worksinprogress.co
109 points·by ericwaller·3 tahun yang lalu·151 comments

comments

ericwaller
·2 bulan yang lalu·discuss
I find the idea of IRL multi-user UX really interesting. So much of modern computing is built around a 1-to-1 model of users and devices. And then multi-player, collaboration features are built on top of that. Sometimes they’re quite slick (ex. figma) and sometimes they’re pretty clunky (ex. apple family sharing stuff).

But what’s really lacking is a model for multiple people sharing a single computing experience in real life. Companion mode in Google Meet or Spotify Jam are two attempts but both still force you through the one user, one device path.

Two adults sitting in a car shouldn’t have to constantly think “whose phone is this?” connected to CarPlay. Especially when they’re part of the same Apple “family” and on a Spotify family plan.

Two people seamlessly interacting with one “system” would break all sorts of auth and other assumptions, but it seems worth figuring out as computing becomes more and more prevalent in every facet of life.
ericwaller
·4 tahun yang lalu·discuss
I like it! I've definitely found myself doing this while manually breaking lines in code comments
ericwaller
·4 tahun yang lalu·discuss
I'm guessing you mean music venues? The short answer is yes, eventually.

The slightly longer answer is that we'll probably be the strongest option for smaller venues that want to do more complex stuff. To the extent that there's always some tradeoff between simplicity and power, we're likely to continue to lean pretty heavily on the power side for our core ticketing system.
ericwaller
·4 tahun yang lalu·discuss
Very cool (well, not the getting screwed part). Most of my experience so far is on the sports side, with music exposure being more indirect.

It's amazing how many ticketing systems of various forms have been built over the years. It seems like one of those things that should be simple, but there are just so many ways to slice it.
ericwaller
·4 tahun yang lalu·discuss
Heh, I may get overly excited to tell people that we're building a Ticketmaster/Live Nation competitor... The sentiment that one is sorely needed is so common, and yet so few people know we're doing it (the StubHub comparison is more typical)
ericwaller
·4 tahun yang lalu·discuss
Almost as a rule, in the US at least, large multi-purpose venues sign exclusive contracts with their ticketing provider. That means that all events, including any concerts that come through the building, are ticketed by the venue's chosen ticketing provider.

While we're probably better known as a consumer app for buying tickets, SeatGeek also builds the full set of software you need to run a major venue. Everything from issuing and managing season tickets for the resident pro sports team, to working with promoters in selling tickets to their national tours and hosting the big, high-demand concert on-sales that accompany them.

A big component of our path into the market is that it's often the resident pro sports team that operates the venue and makes the ticketing decision. They tend to be very focused on the fan experience, particularly for season ticket holders, and that's our strong suit.
ericwaller
·4 tahun yang lalu·discuss
For anyone who wants to take a crack at building a competitor on the ticketing side: https://seatgeek.com/jobs
ericwaller
·17 tahun yang lalu·discuss
Let me do the same, http://twitthegame.com/ It's a place to talk about sports on twitter (like stocktwits).