I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.
Might have missed this in the paper, but this is also the main reason some pilsner glasses are extremely basic. When the beer is warm, you drank it too slowly. A boerke (BE) or vaasje (NL) is an example: https://nl.wikipedia.org/wiki/Vaasje
> This huge investment seems like a bit of a leap of faith considering the company doesn’t have regulatory approval to produce and sell cultivated meat anywhere
Does this happen more often? There are so many challenges for this technology and almost nobody has ever tasted it, and here we go building a huge factory.
I really love the idea, but I'm still pretty sceptic (https://news.ycombinator.com/item?id=28621288) about it being realistic. Sometimes I feel most of these companies are just there to burn venture capital and make bold promises, and there are _many_ of them.
I'll believe it after I tried it for a reasonable price.
These claims sounds very bold to me, especially considering THL spends 1/3 of their budget targeting individuals to consider a plant based diet. If you want to keep eating meat it feels questionable at best to donate to an organization like this.
However, if you look at the comprehensive review of the Animal Charity Evaluators, they claim that for every dollar spent in corporate outreach, they save -10 to 40 (!) animals. The source mentions something about "proportional welfare improvements" which might skew the numbers, but even then this seems insanely high. Don't get me wrong, I believe changing how corporations handle animals will have a way bigger impact than an individual going vegan, but i don't see how saying "this chicken has a 300% better life, so we saved 3 chickens" helps. Or something like that, because I can't find the real method used here. This seems like creative juggling with numbers.
I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.