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jgosar

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jgosar
·4 tahun yang lalu·discuss
I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.
jgosar
·4 tahun yang lalu·discuss
Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)
jgosar
·4 tahun yang lalu·discuss
We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.
jgosar
·4 tahun yang lalu·discuss
Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself
jgosar
·4 tahun yang lalu·discuss
The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours.

The most complex one so far is the big corporate tower with the KSIM sign on top. That one took a few days.
jgosar
·4 tahun yang lalu·discuss
Unfortunately that's the case in MineCity 2000 as well
jgosar
·4 tahun yang lalu·discuss
It sounds cool indeed. That's why this project includes a reticulateSplines method :)

https://github.com/jgosar/mine-city-2000/blob/master/MineCit...
jgosar
·4 tahun yang lalu·discuss
SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.
jgosar
·4 tahun yang lalu·discuss
Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he could look at it.