I made my own simple multiplayer 2d game to understand this stuff and just want to let you know that your site was invaluable to understanding client side prediction and server side reconciliation! Thanks so much for that!
Yeah, I don't understand this. I read the FTC complaint and it hinged on the issue of collecting the data w/o explicit user consent, ie a pop up or message. Wouldn't nearly all internet companies fall in to this bucket? Ie, log aggregators, analytics SDKs etc?
This is how I got in to MtG, and can confirm that its super fun. If you're lucky enough to find a group of friends that will participate, don't let the opportunity pass you by.
Awesome. Thanks! Again, very clear. This is interesting stuff. It makes me curious about applications of stochastic processes in general - time to read the course notes you linked. They look like fun problems to program and model.
In a previous comment, I sought to further understand how the Lottery possesses the Markov property. Based on your definition above, I can see that it does simply because the distribution X_t of winning numbers has the same dependence on X_{t-1} as it does on X_1, ..., X_{t-1}, that is, zero. Do I have that correct?
I'm interested in the above article and the above two comments, however, I don't understand the Lottery example. Can you clarify how it does have the Markov property?
I'm not seeing how the distribution of possible winning numbers relates at all to the current state. I'm trying to phrase this in the language of the above two comments. Help me out if I've got it all wrong. =)