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kjeetgill

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Submissions

InfiniBand, RoCE, and All That

fergusfinn.com
4 points·by kjeetgill·22 hari yang lalu·0 comments

Super Zsnes: GPU Powered SNES Emulation

youtube.com
4 points·by kjeetgill·2 bulan yang lalu·0 comments

Stride and prejudice: How a 32-bit overflow corrupted a CUDA kernel

ai21.com
2 points·by kjeetgill·3 bulan yang lalu·0 comments

Desperately Seeking Squircles (2018)

figma.com
18 points·by kjeetgill·6 bulan yang lalu·8 comments

Making a game engine based on dynamic signed distance fields

youtube.com
1 points·by kjeetgill·6 bulan yang lalu·0 comments

comments

kjeetgill
·7 bulan yang lalu·discuss
Depending on what your working on, it's actually super nice to know very clearly what lives on the stack vs the heap for performance and compactness reasons. Basically anything that didn't come from malloc or a function calling malloc lives on the stack and doesn't live past the function it was allocated in.

And these days, if you're bothering with C you probably care about these things. Accidentally promoting from the stack to the heap would be annoying.
kjeetgill
·3 tahun yang lalu·discuss
I haven't heard about this, can you elaborate on this?