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laserDinosaur

639 karmajoined 15 tahun yang lalu

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laserDinosaur
·4 hari yang lalu·discuss
In that case, please, define "developed the game" for us. Is doing all the programming "developing" the game? Is coming up with the game design and hiring programmers "developing" the game?

sits back with popcorn
laserDinosaur
·7 hari yang lalu·discuss
>The make around 5 billion in revenue per quarter

I wonder how are they taking in 5 billion per quarter when their latest console barely outsold the first Xbox. I doubt it was making a bit less than 5 billion per quarter with quotes like "Ultimately, Microsoft lost an accumulative total of $4 billion from the Xbox, only managing to turn a profit at the end of 2004." on wikipedia.

So how are two consoles with roughly the same sales numbers so far apart in revenue?
laserDinosaur
·13 hari yang lalu·discuss
I remember a big debate "back in the day" about the effects of shutting down your PC at night and the effect on the health of the CPU. The theory at the time was that by shutting down your PC every night, the temperature fluctuations would put more stress on the CPU, shorting its life span. However, the other side said that leaving on your PC all day and night would spend more time running and reduce its life span, so only having it running when you needed it was better. I think a website did a test and found it makes no difference, but I remember it being a big topic around the 2000's (it might have been related to AMD chips at the time running extremely hot)
laserDinosaur
·20 hari yang lalu·discuss
I'm sure that the steam machine will sell out just because A) it's a small batch B) It's Valve C) It's a neat form factor.

But as someone who was originally going to pick one up (thinking it was going to be a great little gaming PC powerhouse), seeing it come in close to last in most of the GamersNexus benchmarks was pretty disheartening (pulling 20-50FPS at 1080p on most recent games).

I was hoping that they were going to bring a console mindset to PC building to create something that exceeded what a DIY-er could do with off the shelf parts. But the fact you can make a faster DIY machine for cheaper right now feels...eh, what's the point?

My guess is they sell the first few batches, then Steam Machine goes on a small vacation for a few years while they wait for prices to come back down.
laserDinosaur
·26 hari yang lalu·discuss
From the followup article "Broadcom is laughing all the way to the bank"

>"Broadcom’s recent $1 trillion valuation is largely related to Broadcom’s expectations of AI"

Who needs paying customers when you have AI?
laserDinosaur
·2 bulan yang lalu·discuss
I'm goofy footed as well - skate boarding with my left foot forward is like trying to throw a ball with my left hand. I also found that if I was rollerblading or ice-skating, turning to my left (counter clockwise) with a foot-over-foot action I can do super easy, but turning turning clockwise I always struggled with.
laserDinosaur
·2 bulan yang lalu·discuss
I wonder if this comment thread is going to go better than your "I wrote a DOOM clone in my own programming language" from 9 days ago: https://news.ycombinator.com/item?id=47932974
laserDinosaur
·6 bulan yang lalu·discuss
The Pro plan quota seems to be getting worse. I can get maybe 20-30 minutes work done before I hit my 4 hour quota. I found myself using it more just for the planning phase to get a little bit more time out of it, but yesterday I managed to ask it ONE question in plan mode (from a fresh quota window), and while it was thinking it ran out of quota. I'm assuming it probably pulled in a ton of references from my project automatically and blew out the token count. I find I get good answers from it when it does work, but it's getting very annoying to use.

(on the flip side, Codex seems like it's being SO efficient with the tokens it can be hard to understand its answers sometimes, it rarely includes files without you doing it manually, and often takes quite a few attempts to get the right answer because it's so strict what it's doing each iteration. But I never run out of quota!)
laserDinosaur
·11 bulan yang lalu·discuss
Do you have a Gigabyte motherboard (perhaps a B550) by chance?
laserDinosaur
·11 bulan yang lalu·discuss
For some comparison of difficulty, there's an old game called Squares which is very similar to yours. It does a good job of ramping the difficulty up pretty fast, but it allows the game have fun short gameplay loops because of the extra gameplay mechanics (ie, you are not just moving but collecting squares too).

Gameplay Video: https://youtu.be/n8nRCyjCy_Y

Apparently you can still play it online at: https://www.albinoblacksheep.com/games/squares2
laserDinosaur
·tahun lalu·discuss
"It would never occur to me to watch someone else talk about or play a game online, let alone pay for the privilege"

I think that's specifically what made GiantBomb so different in the first place - people were tuning in for the personalities, more so than the game news. There were already a lot of places you could just go for game news and updates (like IGN and Gamespot), but GB had decades of industry stories that were worth tuning in for. All sorts of 'behind the scenes' stories and faces would show up, Jeff finding out about the Dreamcast being cancelled in a conference call while on the toilet with food poisoning, Drew going to a Starcraft tournament in South Korea when they were still fairly new, the crew getting blind drunk at a birthday where they duct taped whisky bottles to their hands, stories of the sheer nightmare of lugging equipment and setting up for E3 every year with Drew and Vinnys video diaries. It was a peek behind the curtain into how the industry works with a group of very likeable people that made it different - more than just a place to go and watch people play games.
laserDinosaur
·3 tahun yang lalu·discuss
oh wow that's perfect! In fact, this does something a little extra I wish Unity could do - because I can play the edit scene and game scene side by side, I can modify experimental properties at runtime, then copy+paste them into the edit scene on the fly (in Unity it's a lot of copy+paste into notepad, stopping the game and hoping you didn't forget anything and pasting back in).

Thanks Trevor!
laserDinosaur
·3 tahun yang lalu·discuss
This looks amazing, and I really hope it gains some traction.

That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?

[1]https://github.com/godotengine/godot-proposals/issues/7213
laserDinosaur
·3 tahun yang lalu·discuss
Earning money from this site doesn't particularly interest me. Raising money for charities, and using that as a fun bragging metric to friends totally does. If you want the community to have a great vibe to it, seeing top level users who have donated thousands to charities is a great way to start that. It's a bit hard to troll the community when your raising money for sick kids at the same time.