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legoxx

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New 3D FPS released for 1979 Atari 800

atari8.dev
405 points·by legoxx·5 tahun yang lalu·76 comments

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legoxx
·6 bulan yang lalu·discuss
I am building a homelab with the help of various AI services. I started with ChatGPT, then moved to Claude, and I am now working with Cursor and Gemini.

In my experience, this approach works extremely well—I would not have been able to accomplish this much on my own. However, there is an important caveat: you must understand what you are doing. AI systems sometimes propose solutions that do not work, and in some cases they can be genuinely dangerous to your data integrity or your privacy.

AI is therefore a powerful accelerator, not a replacement for expertise. You still need to critically evaluate its suggestions and veto roughly 10% of them.
legoxx
·3 tahun yang lalu·discuss
very nice, just a small comment, this is NOT handwriting style,

it should look like this in my book:

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS3tT5h...
legoxx
·4 tahun yang lalu·discuss
I should write Frustration: one year with Swift & SwiftUI or my favorite Frustration: years with PHP ;-)
legoxx
·5 tahun yang lalu·discuss
8kb table for logs would consider 16% of 64kb that you have for engine, game, intro and end sequence.
legoxx
·5 tahun yang lalu·discuss
there were 3 custom chips (ANTIC, GTIA and POKEY) 1 semi-custom (SALLY was a VERY MINOR modification of 6502) and 1 common industry chip (PIA). I would not say exactlly "lot of" ;-)
legoxx
·5 tahun yang lalu·discuss
It is working very well for me Verifex. Please try https://atari8.dev/final_assault/Final%20Assault%201.0.zip
legoxx
·5 tahun yang lalu·discuss
I can assure you that no BCD routines (nor Woz's nor Atari's) were hurt during production of this game. They are really slow. You need to use all kind of tricks and cheats when creating 3d game on 8bit machine and all needed calculations are precalculated in lookup tables.
legoxx
·5 tahun yang lalu·discuss
Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502)

Features:

- raycaster engine running at 25 - 30 FPS

- animated textures

- lighting system

- destroyable walls

- automap

- 3 enemy types

- final boss

game is fully playable in Altirra emulator

video: https://www.youtube.com/watch?v=lRd3MucaRoU

homepage: https://atari8.dev/final_assault

discussion: https://atariage.com/forums/topic/326709-final-assault-new-g...