HackerTrans
TopNewTrendsCommentsPastAskShowJobs

liquidgecka

no profile record

comments

liquidgecka
·bulan lalu·discuss
> I've been using GitHub for other projects and for the life of me I can't see a single area where its better.

Triggering github actions manually is way, way cleaner. Also the pipeline configuration feels cleaner to me bit that might be personal preference more than anything else.. Otherwise I agree. =)
liquidgecka
·6 bulan yang lalu·discuss
That meme started in early 2007 I believe. I started in 2006 and was in ZRH by 2008 and it was around long before I made that move.
liquidgecka
·6 bulan yang lalu·discuss
There is confusion here because Greenland is not part of the EU directly (they were, they left) https://en.wikipedia.org/wiki/Greenland_and_the_European_Uni... Its citizens are members of the EU but its territory is not. Greenland is part of NATO though, and has a trade alliance with the EU so its territorial status is very complicated.
liquidgecka
·7 bulan yang lalu·discuss
Yeah.. I have a five letter email that's a common first and last name @ gmail.com. I second everything you said. Getting report hits every few days are useless given how few sites do any kind of validation. :-/
liquidgecka
·9 bulan yang lalu·discuss
My former company would send out rewards as a thank you to employees. It was basically a “click here to receive your free gift!” email. I kept telling the security team that this was a TERRIBLE president but it continued none the less. The first time I got one I didn’t open it for ages, even after confirming the company was real. It was only after like the 5th nagging email that I asked security about it and they confirmed that it was in fact a real thing the company was using. I got a roomba, a nice outdoor chair, and some sweet headphones. =)
liquidgecka
·4 tahun yang lalu·discuss
Okay, something I can speak too! (Though I left in 2009 but it's close enough)

I was a SRE on Gmail, and I can assure you that the experience for devs was not great intentionally. We had a pool of dedicated machines that ran various versions specifically used for development. I made sure those where always on our worst clusters (slowest CPUs and disks) so the dev experience was always the worst case scenario for performance. :-)
liquidgecka
·4 tahun yang lalu·discuss
I heard about this ages ago as a concept and I thought it was being made but I never saw it come out.

'Witch Hunter' the MMO based on the world of 'Witch Hunter Robin'. Basically there are two classes. One are hunters. They work as teams, coordinate and try to capture/kill witches. This groups levels up via witch captures/kills and has to work together as they are often very out classed by individual witches. This group has a map with detected witch activity that they can use to go find witches, as well as some team building functionality to build raids real time. Think "Rainbow 6" for game play. Ideally there is the possibility of AI hunters as well. Level of response is allocated based on level of detection.

The witches are individuals, they exist in a procedural generated world. They need to practice their witchcraft without being seen and if they do get seen they need to flee the area and re-establish. This becomes more of a survival aspect like GTA's wanted framework. If a witch gets attacked by a hunter and survives they get XP, and ideally level up based on that. Witches can also find other witches and attack them or for some skills, work with them to level up as well. Witches can be given classes (fire, water, telekinesis, etc) and once the witch dies it is dead and a new witch must be created and placed in the world somewhere.

Two different games kind of, but paired together to make it fun for both sides. =)