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mathieudombrock

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mathieudombrock
·9 hari yang lalu·discuss
[flagged]
mathieudombrock
·20 hari yang lalu·discuss
That's what I'm not getting about these kinds of posts. What is the point of sharing this? It's just a bunch of nothing.
mathieudombrock
·20 hari yang lalu·discuss
Why would you choose to have the ai use a language you don't understand? Isn't this basically admitting you had nothing to do with this project and anyone else could pay an ai to make the same thing easily?

Is this something you expect other people to use?

Are you planning to maintain this?

Are you making a point about ai capabilities?

Is this just a joke?

I guess I don't really understand the point of posts like this.
mathieudombrock
·3 bulan yang lalu·discuss
A major difference is that _someone_ knew what was going on (compiler devs).
mathieudombrock
·3 bulan yang lalu·discuss
The same input twice is only nondeterministic if you don't control the seed.
mathieudombrock
·3 bulan yang lalu·discuss
This includes open and closed models ranked by popularity and other metrics.

https://openrouter.ai/rankings
mathieudombrock
·3 bulan yang lalu·discuss
This includes open and closed models ranked by popularity and other metrics.

https://openrouter.ai/rankings
mathieudombrock
·3 bulan yang lalu·discuss
The Amish are generally pacifist.
mathieudombrock
·3 bulan yang lalu·discuss
Ignoring the orientation constraint, one easy way to tell is that one has a flat line on the bottom and the other doesn't.
mathieudombrock
·3 bulan yang lalu·discuss
LLMs are determistic. Just like everything else computers are capable of doing.

Commercial front-ends just hide the random seed parameters.
mathieudombrock
·3 bulan yang lalu·discuss
Vim mode in vscode is not even close to emulating a real neovim setup.
mathieudombrock
·3 bulan yang lalu·discuss
CodeCompanion.nvim is a pretty nice plugin. I use that for quick stuff and opencode in the embedded terminal for larger tasks.
mathieudombrock
·4 bulan yang lalu·discuss
I think the best answer you're really going to get here is that it's cool and fun to learn and use old languages.
mathieudombrock
·5 bulan yang lalu·discuss
This is unfortunately loading very, very slowly for me.
mathieudombrock
·5 bulan yang lalu·discuss
I'm not OP but I've worked on JUCE plugins with React UIs for JUCE8 web view.

The UI load is pretty instantaneous.

Everything uses the native web view. This means that on macOS you get WebKit and on Windows you get Chrome (or sometimes IE).

So it's generally faster than Electron. In the project I worked on it was not noticeably slower than native UI.

Memory usage is really close to what you might expect from any other app running native web view.
mathieudombrock
·9 bulan yang lalu·discuss
Wren is super neat. I've written a few small games for TIC-80 using it. It's a really fun language to write.
mathieudombrock
·9 bulan yang lalu·discuss
I think Google has proven with their recent actions concerning android that they really can't be trusted with big, critical open source projects.
mathieudombrock
·9 bulan yang lalu·discuss
I tried this. It sounds good on paper but the LLM will just "forget" to use it's tools. Either it will decline to query the database and just make stuff up, or it will decline to update the database when it should. The further along the game play gets the more out of sync the game word gets from the external state. I'm sure there is a clever solution but I never found it.
mathieudombrock
·9 bulan yang lalu·discuss
Neat, it seems to me like Lua is a great language for text adventures.
mathieudombrock
·9 bulan yang lalu·discuss
I love text adventures. Collosal Cave Adventure and Zork are some of the coolest programs I've ever seen.

I've always wanted to try writing one and this article might have just inspired me to finally do that.