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mrdoob2

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mrdoob2
·2 tahun yang lalu·discuss
Loving the editor!
mrdoob2
·2 tahun yang lalu·discuss
If they used https://wgpu.rs/ they would get directx and metal for free (:
mrdoob2
·3 tahun yang lalu·discuss
Have you considered making it a PWA?
mrdoob2
·3 tahun yang lalu·discuss
To this day that's still one of the top WebGL sites!
mrdoob2
·3 tahun yang lalu·discuss
Glad to hear! ^^
mrdoob2
·3 tahun yang lalu·discuss
My pleasure!
mrdoob2
·3 tahun yang lalu·discuss
Oh! Was not aware! Unibrau¹? :D

1. https://demozoo.org/productions/4870/
mrdoob2
·3 tahun yang lalu·discuss
will do!
mrdoob2
·3 tahun yang lalu·discuss
In the 2000s I did a quite a few demos¹.

Even if it was fun I often felt it was useless because the skills I was acquiring were only applicable for game development and that was something I was not interested in.

It was quite a shock to me when I found myself working on a WebGL demo for Google² and all what I had learnt in the demoscene paid off (and has continued paying off ever since!³⁴).

1. https://ricardocabello.com/

2. https://experiments.withgoogle.com/3-dreams-of-black

3. https://threejs.org/

4. https://m.pouet.net/lists.php?which=153
mrdoob2
·3 tahun yang lalu·discuss
Came here to share the same thought.
mrdoob2
·4 tahun yang lalu·discuss
Made this thing in 2010. I can't remember if I saw the trick being used in another website before or not... https://mrdoob.com/projects/voxels/#A/bnciaTraheakhacTSiahfa...
mrdoob2
·4 tahun yang lalu·discuss
Definitely not more efficient. The only thing JS would need to do here is updating a 4x4 matrix. Everything else would be in the GPU.
mrdoob2
·4 tahun yang lalu·discuss
At least JS-powered renderers can do something about making sure it looks the same in all browsers. With CSS you can't do anything about the fact that this simple demo doesn't render correctly in Safari/iOS and Firefox/Android.