My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object.
Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard.
The techs: Rust, raylib, JoltPhysics. I don't use engines to avoid answering "how to do X in Y" questions while I even don't know how to do X yet. But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.
Btw I use no AI except for brainstorming and well-defined & isolated functions. I want to control all my codes instead of begging the LLM model.
My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object.
Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard.
The techs: Rust, raylib, JoltPhysics. I don't use engines to avoid answering "how to do X in Y" questions while I even don't know how to do X yet. But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.
Btw I use no AI except for brainstorming and well-defined & isolated functions. I want to control all my codes instead of begging the LLM model.