> One minute you are saying large companies use the product, the next that it was always for hobbyists and shouldn't target corporate features?
You are conflating 11ty with Build Awesome (pro)
> That is not a business -- no profit motive.
It is most definitely a business, even if you don't think it will make a lot of money. Also the whole point of comparison is claiming that people will not pay that much money for Build Awesome.
Anthropic have a pretty progressive corporate governance structure, so there is a good argument that they will stay true to their principles. However, this will likely be the biggest test for how strong that governance structure is up to now.
If competitors offer passable services for selling indie game developers, then indie game developers would be able to earn more money (due to competition).
This is why developers are hopeful for alternative services.
This is really the key here. Many people are commenting their experience as a games buyers, but this article is about the developers. Monopsonies are usually linked to lower wages in labor markets. In this case lower profits for developers from selling their games.
You are conflating 11ty with Build Awesome (pro)
> That is not a business -- no profit motive. It is most definitely a business, even if you don't think it will make a lot of money. Also the whole point of comparison is claiming that people will not pay that much money for Build Awesome.