This is a genuine question, and I will be honest: I do not really dislike JS. I even worked on large typescript projects and appreciated it.
What I do not like is the strange mix of technologies you have to cope with in order to work with Python on the web: your project is often a mix of python / html / css / react / js / node.
Many very nice frameworks try to abstract this and present you only the python side; but they rely on this stack internally.
Once you want to reach complex use cases (such as a refresh at reasonable rate), you will have to "open the engine" and enter into this mix.
Absolutely. This shines when you actually want to display complex / animated / streaming data in larger applications; or if you want to create educative or training material on several pages (i.e apps here).
As an example, I once built an online stock/ticker app with it: smooth real-time updates in a nice plot. It would have been more complex with DOM based widgets (and probably less fun).
Thanks! I don't like javascript either, and I certainly dislike CSS :-)
Yes, the initial download of pyodide is about 5 MB. After that it is another 5MB for the bundle wheel.
But there is some hope: Based on test I just did, I see I did not setup headers so that the wheel and pyodide are cached in a browser (or in its fs): this could reduce reload times by a sizable factor.
Once loaded you can run at 60 FPS (or even 120 FPS depending on the browser's vsync).
As you can see in the playground: you can then switch from app to app instantly once pyodide is loaded and running. It almost feels like going from a page to another. You can see that when using the combobox to select example at the top right in the playground.
If algolia is close to deepwiki as I suspect, that does not replace the original doc site: it needs to index an existing doc site before.
So adding (even a simple) search to this site would be worth it imho.
Yes I do have access to webgl. I added some examples to explain this:
For example look at:
https://imgui-bundle.pages.dev/playground/?demo=webgl_textur...
There are two more examples: look at the WebGL examples in the combo-box at the top-right of the page.
Enjoy! If you end up using it, please try to keep me informed :-)