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qbasic_forever

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qbasic_forever
·3 tahun yang lalu·discuss
They're on that stage to sell us the vision of AR improving all of our lives. If they can't even be f'ed to do it in front of the most captive and interested audience for the device... it is a major tell and the device is doomed.

Think about it, if even the presenters on stage have no use for it or don't want to be seen using it then why would you?
qbasic_forever
·3 tahun yang lalu·discuss
Yes, he was showing people the iPod was a normal thing a normal person would wear and use and still seem... normal.
qbasic_forever
·3 tahun yang lalu·discuss
No I mean every apple leader on stage would have been wearing this device as they presented their part of the program (even parts unrelated to the headset).
qbasic_forever
·3 tahun yang lalu·discuss
If you recall Steve Jobs was actually wearing and using the iPod when he announced it.

This AR device is so shoddy and weird looking I'm certain Jobs would have binned the whole project the first time he saw it in prototype.
qbasic_forever
·3 tahun yang lalu·discuss
If apple really believed this were a revolutionary product they would have done the entire keynote with every presenter wearing and using the device. The fact they didn't is a major tell...

This thing has sunk cost fallacy written all over it and I'll be shocked if it even makes it to a version 2 of the device. They likely had so much time and talent engaged in the creation of it over the last few years that they feared it would be more of a demoralizing and attrition inducing event to kill it before launch vs. quietly abandon it afterwards.

I'm just starring slackjawed at their press photos of people using it and thinking if that's the absolute best they can make this thing look it is completely DOA with normal people. Nevermind all the usability issues that are sure to exist with strapping goggles to your face and head for hours at a time.
qbasic_forever
·3 tahun yang lalu·discuss
Check out the gzdoom map series Knee Deep in Gzdoom, or the original 'de-make' of it 'Knee Deep in Knee Deep in Zdoom'. It's a remake of episode one but using all new advanced features of zdoom, and hugely expanded maps. It's a ton of fun and you'll instantly recognize all the old areas and then explore new stuff added to them. It's a ton of fun.
qbasic_forever
·3 tahun yang lalu·discuss
Sadly it was really on the down swing after the 2019 firings. I had been going to the museum for years ever since it opened. In 2017 and 2018 they started experimenting with live events and parties, like a Blade Runner 2049 release party with actors dressed up as blade runner characters, a full bar making futuristic mixed drinks, etc.--it was awesome. There was a tech themed burlesque show with performers covered in LEDs and such. They did other fun stuff like a retro 80s party night to celebrate opening a new 70s/80s themed wing of the museum. They would host local events like the retro game meetup, mechanical keyboard meetup, etc. It was really growing and turning into a fun geeky social space.

And then in 2019 Vulcan fired everyone responsible for making it great. No more after hour parties/events. Just as things were starting to take off they ruined it, and then the pandemic hit and it was done for good.

It's a real shame and I hope someone who appreciates the museum can take control of it and rescue it from Vulcan.
qbasic_forever
·4 tahun yang lalu·discuss
Very cool. I was just listening to a podcast recently from one of the Heroku founders who is working on an iOS (for now) infinite canvas app too.

I'd love to hear from anyone that has used infinite canvas in their workflow and found good use cases. Does it work well for teams collaborating on projects? I worry it could just turn into a more difficult to navigate wiki that's organized in a scatterbrained way--like it only makes sense to the person who made the most stuff in it.
qbasic_forever
·4 tahun yang lalu·discuss
Most apps aren't built to use it, especially on mobile. Think of the use case of your grocery list--you want one tap, open the list, type type type, and done. Anything else--having to tap save, sync, write a commit message, etc... anything, is a fail in my opinion. Git is great to use behind the scenes but I don't want to see it in the UI or slow down my workflow.
qbasic_forever
·4 tahun yang lalu·discuss
Exactly, the sublist newline stuff is a total nonstarter for me. Sorry, I guess I'll run a markdown parser that takes an extra second or whatever to run.
qbasic_forever
·4 tahun yang lalu·discuss
I wish Windows ran systemd--seriously. Windows services and low level functionality is just a hot mess of cruft, decade plus old UI and configs, etc. Please jettison it all and give a consistent declarative way to manage it all like systemd does for Linux.
qbasic_forever
·4 tahun yang lalu·discuss
Yeah this could be anything from "wow cool" to "holy smokes, how is THAT possible???". If all of the game state, output pixels etc were turned into time series data and reassembled in a dashboard in real time--THAT is pretty cool!
qbasic_forever
·4 tahun yang lalu·discuss
WAD files like this don't contain any original doom assets and are free to distribute. The files are created by completely independent tools (typically Doom Builder) and only contain binary and text lumps created in whole by the editor. There's no executable code in WAD files that's linked in or becomes a part of the game engine either. You have to have a commercial version of doom 2 to use this level in particular (it cannot run on its own or without the original doom 2 assets). Think of this like a .doc file you're loading in MS Word, but it's new levels for the game.

Some total conversions and such could be in a legal grey area or bad place if they take the original assets of the game (sprites, sounds, music, etc) and include them in their WAD files to distribute. There are some projects like Freedoom that recreated the entire asset pack of the original doom games so that someone could use it freely if there are legal concerns.
qbasic_forever
·4 tahun yang lalu·discuss
There are dozens of Doom engine ports going back to the late 90s when the code was open sourced. Most of them support modern high resolutions graphics.
qbasic_forever
·4 tahun yang lalu·discuss
There's a whole new wave of retro FPS shooters that you might enjoy. Heck, we might even be on the third wave or so of them now (they started to come back ~2010). 'Boomer shooter' is the term to search for: https://www.inverse.com/gaming/boomer-shooter-definition-ori...

Also check out advanced gzdoom mods. The gzdoom engine never stopped innovating and now supports near full 3D environments with slopes, room over room, dynamic lighting, etc. but still has the same core frenetic and fast gameplay of the core engine. Here's a good taste of what's out there: https://www.youtube.com/watch?v=O2Db5O5-xk0
qbasic_forever
·5 tahun yang lalu·discuss
There's a benefit to reduce stress on your hand in my experience too. Constantly switching from keyboard to mouse and back again, or even worse keyboard to trackpad, can really get aggravating after a while for some folks. I sometimes like a happy medium of VS code or other fancy editor with a VIM key mapping plugin.