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rovingeye

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rovingeye
·5 bulan yang lalu·discuss
it's literally the exact same thing. We use trailing return types to be consistent across the language.
rovingeye
·5 bulan yang lalu·discuss
This has been valid C++ since C++ 11
rovingeye
·7 bulan yang lalu·discuss
It looks like you missed the part where you "move the context into the lambda body via capture specifier."
rovingeye
·7 bulan yang lalu·discuss
Consistency (lambdas, etc.)
rovingeye
·7 bulan yang lalu·discuss
All my window classes uses cbWndExtra, and I leave GWLP_USERDATA for the user who is creating windows.
rovingeye
·7 bulan yang lalu·discuss
That doesn't sound like a valid wndproc
rovingeye
·7 bulan yang lalu·discuss
I assume by "move the context into the body" you mean using GetWindowLongPtr? Why not just use a static wndproc at that point?
rovingeye
·7 bulan yang lalu·discuss
I wasn't aware of the thread local trick, I solve this problem by not setting WS_VISIBLE and calling SetWindowPos & ShowWindow after CreateWindow returns (this solves some other problems as well..)
rovingeye
·8 bulan yang lalu·discuss
I have that turned on in Windows Terminal but still use ctrl+c because it's how all other software works
rovingeye
·9 bulan yang lalu·discuss
The windowing is pretty broken if you use system scaling https://github.com/zed-industries/zed/issues/40272
rovingeye
·9 bulan yang lalu·discuss
Thanks for the info. Looks like they're using /silent right there in the example

"Steam customers love a quick and silent install. Add silent or quiet parameters to all run process commands and only add what you absolutely need for the game."
rovingeye
·9 bulan yang lalu·discuss
MicrosoftEdgeWebview2Setup.exe /silent /install