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The Compounding Effect of Version Control Performance

diversion.dev
3 points·by sasham·10 bulan yang lalu·0 comments

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sasham
·23 hari yang lalu·discuss
The issues they want to address are already solved in Diversion (https://diversion.dev). Granted it's not open source yet, but that isn't usually a priority for game/entertainment studios - having a complete platform is.

After tearing it apart for 2 hours - it seems like a solid beginning, but definitely not a fully-functioning product (especially on Mac, I hope it works better on Linux/Windows).

Disclaimer - I'm one of Diversion's founders.
sasham
·2 bulan yang lalu·discuss
Thanks for the tip! Just did, everything seems to work. Maybe Webflow had a glitch?
sasham
·2 bulan yang lalu·discuss
We're barely starting to see AI's impact on infra - probably <1% of what's coming. Repo hosting as it is today won't scale - it needs to be rebuilt from the ground up, starting with basic architecture. And I don't think we should go back to self hosting and sharing patches over email...

(FWIW https://diversion.dev is at 100% uptime. Different scale, obviously, but also we're not Microsoft.)
sasham
·3 bulan yang lalu·discuss
Perforce still exists and doing well, just because Git can't handle binary files and large repos. Which is a silly limitation these days.
sasham
·10 bulan yang lalu·discuss
I'm one of the founders of https://diversion.dev. It's a version control used mainly by game developers, but also by some audio and video artists. Its advantages over git for music production - 1) it works with large binary files out of the box, and 2) it's easy to use for non-technical people. This also solves the issue of backing up and sharing the project complete with large media files that the author mentions.