Why does no one ever mention these are “gamey” physics, I’m currently playing the game they cut so many corners with regards to realism I’m not really all that impressed with its unconditional stability. Energy is not conserved, interaction with stacks is limited, and I’m sure they have some tiered constraint system in place to break ties for gameplay purposes.
I mean, I’m sure it was quite am engineering effort getting it to this point and integrating it deeply in the gameworld, but the flabbergasted comments are a bit much.
That’s all well and good but you still have to account for Jevon’s Paradox, that it might not matter if consumption keeps rising. It seems really, really hard to do that in a socioeconomic system built upon continuous industrial growth and consumption.
It’s a cynical take, but I always thought the real reason for central bank independence is so the finance sector can exercise more political leverage and be safer during busts, for politicians it was mostly a technocratic headache they happily remissed. People always talk about independence as some high minded ideal but I don’t see the benefit in practice.
You could just do what happens everywhere else, price fixing. (I mean everywhere else as in the real world, not the soft interior of an “economics” textbook).
https://en.m.wikipedia.org/wiki/Twelve_basic_principles_of_a...