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throwaway5947

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throwaway5947
·3 tahun yang lalu·discuss
Not to be confused with “the twelve”:

https://en.m.wikipedia.org/wiki/Twelve_basic_principles_of_a...
throwaway5947
·3 tahun yang lalu·discuss
Mumbles something about complexity theory and system dynamics.
throwaway5947
·3 tahun yang lalu·discuss
Or mortgages driving up bids, benefitting finance and allowing the wealthy to flip more houses. Almost never mentioned either.
throwaway5947
·3 tahun yang lalu·discuss
Why does no one ever mention these are “gamey” physics, I’m currently playing the game they cut so many corners with regards to realism I’m not really all that impressed with its unconditional stability. Energy is not conserved, interaction with stacks is limited, and I’m sure they have some tiered constraint system in place to break ties for gameplay purposes.

I mean, I’m sure it was quite am engineering effort getting it to this point and integrating it deeply in the gameworld, but the flabbergasted comments are a bit much.
throwaway5947
·3 tahun yang lalu·discuss
Adobe Animate.
throwaway5947
·3 tahun yang lalu·discuss
That’s all well and good but you still have to account for Jevon’s Paradox, that it might not matter if consumption keeps rising. It seems really, really hard to do that in a socioeconomic system built upon continuous industrial growth and consumption.
throwaway5947
·3 tahun yang lalu·discuss
The upper classes are drawn to these theories like flies to shit. The biggest lesson from history is that we never learn from it.
throwaway5947
·3 tahun yang lalu·discuss
Currently writing my own software rasterizer, some interesting stuff I came across:

Fine grained visibility determination (span, coverage buffers, etc) https://www.flipcode.com/harmless/issue01.htm

Tom Forsyth, How To Draw Ugly Lines Fast https://cohost.org/tomforsyth/post/648716-how-to-draw-ugly-l...

Ned Greene, Hierarchical Polygon Tiling with Coverage Masks https://www.cs.princeton.edu/courses/archive/spring01/cs598b...

This UC Davis lecture video explains rasterization rules really well: https://youtu.be/z3fWd7G3mrU
throwaway5947
·3 tahun yang lalu·discuss
Are these systems essentially fully automated poststructuralist deconstruction?
throwaway5947
·3 tahun yang lalu·discuss
You also need to consider the slope and slipperiness of the status quo.
throwaway5947
·3 tahun yang lalu·discuss
It’s a cynical take, but I always thought the real reason for central bank independence is so the finance sector can exercise more political leverage and be safer during busts, for politicians it was mostly a technocratic headache they happily remissed. People always talk about independence as some high minded ideal but I don’t see the benefit in practice.
throwaway5947
·3 tahun yang lalu·discuss
Something something Elon Musk.
throwaway5947
·3 tahun yang lalu·discuss
Unrealscript has a notion of states built into the language.

https://wiki.beyondunreal.com/States
throwaway5947
·4 tahun yang lalu·discuss
You could just do what happens everywhere else, price fixing. (I mean everywhere else as in the real world, not the soft interior of an “economics” textbook).
throwaway5947
·4 tahun yang lalu·discuss
I still find it hard to believe that this is the same person that gave us SpaceX and Tesla.
throwaway5947
·4 tahun yang lalu·discuss
Related hypothesis: https://economicsfromthetopdown.com/2021/10/24/redistributin...