You have to drag to move.
Sounds painful, and it is.
That's really weird and you have to re-learn how to move your character, which can be frustrating and show how used we are to standard movements.
After a few minutes you get used to it and it becomes fun.
I made it when I researched how to "physically" play differently.
So you're implying I am responsible for the "bad" things people will make with this (unknown) library.
That I literally use for my everyday job for functionalities clients ask for.
I stated that I use it to make my life easier and so I just shared it.
"things that shouldn't be lerped" are a subjective/UX responsibility. As a creadev I try to propose good practices but I don't often have the final word.
(IMHO "lerp" scrolling is a truly horrible experience)
Neat, one of the best tricks in the creadev toolbox! ;)
Shameless plug: https://github.com/titoasty/zmooth
I just published a JS library to easily make smooth interpolations, just by setting a "to" value (after doing it by hand for years)
I hope you'll find it useful!
What's working for me is listening to the same lofi channel, which helps me focus without being disturbed by the music because it's, hmm, generically bland. Like some brain filling. But still enjoyable. (a bit harsh definition for a genre I like)
I become too emotionally invested when I listen to any other kind of music.
I can only encourage you to try yourself making a small font.
It's amazingly playful and easy, and you can do it online here:
https://www.pentacom.jp/pentacom/bitfontmaker2/
(yes, you can export as a ttf :) )
I'm more into post-rock (gy!be <3) but I totally relate to your feeling. This massive/overload wall of sound blanketing your brain.
Even if there's nearly no lyrics in post-rock, it is strictly impossible for me to work while listening to it.
And shoegaze/postrock are something you have to enjoy with headphones. The work on stereo is always phenomenal.
(I wonder if some bands used binaural beats to go further this way. kinda reminds me I-doser ;) )
Yep.
15 years later, still messed up.
Not with delusions, but with the constant fear of being in that state again. The descent (is it the correct translation?) was more than particularly rough.
I was kinda anxious before, but after it's been a constant hell of anxiety/depression/stress, avoiding anything that can trigger these feelings (yeah, I'm looking at you, sugar).
Thanks!
Oh yes it's cute, this is the kind of aesthetic I aimed for, to counterbalance the pain of playing with cuteness.
When I read this, I realize I'm a monster.
It was my first entirely finished project: gameplay, 2d elements, sounds, musics (but not 3d).
I'm just proud I finished this project, having a tendency to get bored extremely easily and only motivated by new stuffs (oh a bird!)
As a creative developer, my job is basically to make short life websites.
Her is the way most of the websites I do are considered: when you make a communication campaign, the website is one of the medias used, like tv ad, print ad, ... So the websites only last for the duration of the campaign. Consider them as ads like any other print/tv/radio/.. ads
Let me tell you that all the considerations on accessibility have never been even discussed or even a few times laughed at.
Same here, thin but had no endurance and stamina, 12 hours on computer min. (working and playing)
I subscribed to Freeletics a few years ago (some months in, some out), and I developed a routine where "I don't have to think".
Because if you have to think, even seconds, it's over.
So I wake up at 6:45, tired and not woke enough to think, foggy brain, then I run 3km and then Freeletics session. I just follow the orders, do what the app wants me to do, cry a bit, and boom, it's over. It's now 8am and I'm full of energy. And when my brain realizes what I've done, it's too late: I won.
Wow, so much memories! BO, Nervous, BitchSlap, mIRC scripts...
I also remember the famous NetBios hack at this time. Easy to do, and you felt like a real hacker! Command lines instead of GUI!
That was an incredible feeling and it later brought me to Linux.. and still on Linux (ok on Ubuntu, I'm a casu now :D)
YMMV. Having worked with AprilTags and Aruco markers, I can already see the limitations in the short video. Resilience is very good, very very, but not under strong movements and particularly any kind of motion blur (I'm looking at you, cheap webcams) (the video has quite slow movements). A decent size for the markers is also a huge requirement (around 10cm per meter from the camera. With a 4k camera I reached 2cm per meter with Aruco markers). Pose estimation is still a tricky problem and solving it is challenging at best. All of this is impressive in a very controlled environment, but can be disappointing in real world environments (and non trained users). I'm very curious how they'll solve all of these!
You have to drag to move. Sounds painful, and it is. That's really weird and you have to re-learn how to move your character, which can be frustrating and show how used we are to standard movements. After a few minutes you get used to it and it becomes fun.
I made it when I researched how to "physically" play differently.