100k may seem like a lot, but if I do the sum of all lines of codes (exluding blank lines and comments) of the Rust projects where I'm the only contributor (or where other contributors are minor) I'm at around 61k lines of code.
The fact that it runs at approximately the same speed isn't really important. You would get the same result with any language.
The AZDO examples show what the most optimized OpenGL techniques are, and I just wanted to show that you can do the same thing with glium as with raw OpenGL.
Lines of code go up quicker than you think.