Real-Time ASCII art rendering using a single decision tree(art.pixlab.io)
art.pixlab.io
Real-Time ASCII art rendering using a single decision tree
https://art.pixlab.io/
15 comments
Project homepage: https://github.com/symisc/ascii_art
One thing that annoys me with this algorithm is that anything that is saturated white becomes black.
I don't recall AALib doing that.
I don't recall AALib doing that.
Really cool!
I've noticed that when pointing it towards an overexposed light source (like my phone screen or a lamp) it's "overflowing" and rendering pure white regions as black.
I've noticed that when pointing it towards an overexposed light source (like my phone screen or a lamp) it's "overflowing" and rendering pure white regions as black.
Are there any "Unicode art" edition?
Way more code points to render.
Way more code points to render.
If it's only about shading, maybe. Although I found this style of ASCII art to be the least interesting. The better variants also do edge detection and consider the character shape. If you're going Unicode, I think one of the prettier options is Braille, although that's little more than a B&W subpixel rendering then.
> The better variants also do edge detection and consider the character shape
Sounds neat. Got one in mind?
Sounds neat. Got one in mind?
JavE's (http://jave.de) converter was quite good with a bunch of options. But I haven't used any of those things in ... ages by now, so no idea what's the current state of the art.
I want this as a Instagram story filter. Does snap have this?
Way cool!
Nice