The Game of Life – Emergence in Generative Art(artnome.com)
artnome.com
The Game of Life – Emergence in Generative Art
https://www.artnome.com/news/2020/7/12/the-game-of-life-emergence-in-generative-art
12 comments
I'm working on some game of life stuff, too! May interest some of you: https://lockwood.dev/automata/2020/03/28/bruteforcing-beauti...
and I'm learning ML to try make some awesome new game mechanics. Still a noob, progress here: https://twitter.com/GamesWithML
Very cool! Love the introduction of random rulesets!
If you want to collaborate on anything, I'd love to!
Ive tried doing a 3D Game of life a week ago in Blender https://youtu.be/xEu-YKq91-A
Pretty bizarre! Just a few hours before this article got posted I was brushing up my compute shader skills and the first thing I wrote was Conway's Game of Life on a 4096x4096 texture.
baader-meinhof is in effect.
baader-meinhof is in effect.
I've made a, bit nausea inducing, maze cellular automata implementation that maps as a texture onto a rotating cube a couple weeks ago. Planning to add colors and different polygons later.
Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink
Maybe making it so it restarts the growth phase when the polygon is almost filled because the slow growing seems most interesting to me: https://gen.har.ink
Wow, that creates all sorts of optical illusions for me.
After the cube faces are filled I see massive waves sweeping across the faces and sometimes the cube vertices seem to expand and contract distorting the cube and turning it inside out.
I also do generative art, although mine is not based on the game of life and incorporates some non generative elements. In fact I spend too much time making art and not enough completing the website to showcase it. Digital allows for a wider spectrum of art than can be achieved by brush and canvas alone, although admittedly you can create things no one likes either with great ease.
What's impressive with generative art like this is how minimal, effortless and elegant the process that created it is. And what i find interesting about it's natural origins is how the process of creating it is far more biased to exploration than forcing output from your own mind.
Shameless plug... although CA are one of my favorite things, I find attractors better for generative art, you get a lot for very little code (although I understand them far less than CA):
These are all < 194 chars. To see the code for the "eval(escape(unescape..." ones just replace eval with throw.
If I was to ever print something like this I would put the source code directly in the picture itself, seeing that is part of the art for me.