Gordon Freeman at the Olympic Games(moonbase.lgbt)
moonbase.lgbt
Gordon Freeman at the Olympic Games
https://moonbase.lgbt/blog/100m-accelerated-backhopping/
52 comments
There's a youtuber called DeSync who has provided quick tutorials on how to do accomplish this in the game, as well as in real life:
- In Game: https://www.youtube.com/watch?v=gm9lE97sIJo - Real life: https://www.youtube.com/watch?v=_tU93mWvR6I
- In Game: https://www.youtube.com/watch?v=gm9lE97sIJo - Real life: https://www.youtube.com/watch?v=_tU93mWvR6I
Assigning the scroll wheel to the grab action in Untitled Goose Game was a stroke of genius of his and inspired me to do the same in various shooting games, as I had a tendency to move the mouse ever so slightly when I fired - instant results, but only works well with at most semi-automatic weapons.
Can you clarify? I’m confused why quick access to grab helps and why this has anything to do with firing
I'm not familiar with the games or videos, but my guess is that normally, firing in a shooter and grabbing in the goose game are done by clicking the mouse. But clicking the mouse might cause the mouse to move, messing up your aim. To solve that, you can change the fire/grab mapping to happen when you scroll your mouse instead of when you click your mouse.
This is especially bad in Starfield. On the galaxy map, one click sets the star as target to fast travel, but click and drag moves the map. Sometimes I actually had to hold the mouse with my left hand and tap the button with my right finger to select the star, all because of this little movement caused by the clicking.
I'm not particularly good at shooters and part of the reason is that I can't seem to be able to hold the mouse perfectly still when clicking.
Rolling the mouse wheel is a different movement and somehow that helps, especially with weapons that are powerful(and thus have significant recoil), but have a relatively low rate of fire.
With this binding I saw the greatest improvement in using the Guardian in Valorant:
https://valorant.fandom.com/wiki/Guardian?so=search
I could just aim and go Pew Pew Pew Pew, which exhausted the length of my scrolling finger, but was typically enough to drop or severely damage anyone I was aiming at.
Rolling the mouse wheel is a different movement and somehow that helps, especially with weapons that are powerful(and thus have significant recoil), but have a relatively low rate of fire.
With this binding I saw the greatest improvement in using the Guardian in Valorant:
https://valorant.fandom.com/wiki/Guardian?so=search
I could just aim and go Pew Pew Pew Pew, which exhausted the length of my scrolling finger, but was typically enough to drop or severely damage anyone I was aiming at.
Understood! I’ll have to give it a try myself :)
Thanks
Thanks
I love how this comment and the video itself are presented as perfectly rational. Thanks for sharing.
This made me wonder how he'd do at long jumping. The seventh jump (first with capped speed) will move the player 1785u:
0: https://en.wikipedia.org/wiki/Men's_long_jump_world_record_p...
3.06s 2432.70u 3500ups
3.57s 4217.70u 3500ups
4217.7 - 2432.7 = 1785
1785 / 16 = 11.5625
111.5625 / 3.28084 ~= 34
The current world record[0] is 8.95 meters. They may also need to update their rules if we're really concerned about this ABH thing.0: https://en.wikipedia.org/wiki/Men's_long_jump_world_record_p...
I checked the run-up length, too. The long jump runway is 40m or ~2000 units, and the player only needed 1305 units to build up speed for this seventh jump.
Not true, the seventh jump takes place 2432.7u after the first jump, and the first jump takes place an unspecified warm up distance from the starting line:
> After the starting pistol is fired, the player takes 200ms to stand from crouching, and an unspecified amount of time and distance (dependent on the ground friction) to reach their 150ups walking speed.
So, at best, they can execute 6 jumps in the 40m alloted, which would give them a record breaking 20.25m long jump. Still respectable, but unfortunately the current rules prevent Gordon from showing his true 34m potential.
> After the starting pistol is fired, the player takes 200ms to stand from crouching, and an unspecified amount of time and distance (dependent on the ground friction) to reach their 150ups walking speed.
So, at best, they can execute 6 jumps in the 40m alloted, which would give them a record breaking 20.25m long jump. Still respectable, but unfortunately the current rules prevent Gordon from showing his true 34m potential.
I’m pretty sure you’re not allowed to jump in the run up in long jump. You could try it in the triple jump event, but that’s limited to three jumps with specific rules for the “hop”, the “skip” and the final “jump”.
https://en.m.wikipedia.org/wiki/Triple_jump
https://en.m.wikipedia.org/wiki/Triple_jump
So if I understand correctly, the Freeman is traveling 66.7 m/s at the end, which is 149 mph?
I wonder why the author left the most interesting and salient information in the article as an exercise for the reader, especially when the reader sucks at basic arithmetic.
I wonder why the author left the most interesting and salient information in the article as an exercise for the reader, especially when the reader sucks at basic arithmetic.
Yeah I kept expecting the next chart to be imperial mph but never saw it
While Gordon can win the 100m race, he would have to get a new strategy for the 200m and higher though, since the course for that race will be curved and any jumps longer than a few meters would cause him to move or cut in and out of the neighboring lane.
(Assuming that you can't steer mid-air in the source engine)
(Assuming that you can't steer mid-air in the source engine)
Source engine actually has a significant amount of "air control" and half life 2 speed runs take heavy advantage of it
Oh just before Adrenaline Gamer mod came out, around CS beta 5.2 I think - trick jumping in HLDM was really taking off.
The di. clan video floating around still - nArchy I think it was. Dude could bunny hop all of Stalkyard, ramp the tanks in Boot_Camp, and basically was entertaining as all get out.
The di. clan video floating around still - nArchy I think it was. Dude could bunny hop all of Stalkyard, ramp the tanks in Boot_Camp, and basically was entertaining as all get out.
Nice, you're qualified to help Randall Munroe write his books.
Yeah I noticed that with the half-life VR ports. You run pretty damn fast lol. It's much more obvious in VR than on a screen.
I guess it would feel slow if it were more realistic.
I guess it would feel slow if it were more realistic.
The article keeps saying "backhopping" but are they really talking about "bunnyhopping"?
Honestly this is a much easier read than TFA.
The video makes it clear, but it looks like it's literally just jumping backwards
The first jump is in the forward (+x) direction, then turning 180 degrees mid-jump, after which the game engine math tries to do +x and -x without accounting for the sign, resulting in a backwards (-x) jump in the +x direction.
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I get a warning that this is an unsafe URL.
It would help to know what is warning you.
Is it because of the .LGBT in the TLD?
That would be really unfortunate, if true.
VirusTotal reports no known issues:
https://www.virustotal.com/gui/url/eef84752f20509838b54b86eb...
https://www.virustotal.com/gui/url/eef84752f20509838b54b86eb...
Firefox with uBlock Origin, I don't get a warning. The only block showing in uBO's logger is https://gc.zgo.at/count.js . YMMV, IANAWebDev.
It's just a daft look at a bug in Source engine that allows our man Gordon to move far faster than he should be able to, and whether it would help in the 100m dash.
It's just a daft look at a bug in Source engine that allows our man Gordon to move far faster than he should be able to, and whether it would help in the 100m dash.
I'm still getting:
NET::ERR_CERT_COMMON_NAME_INVALID Subject: *.safezone.mcafee.com
Issuer: McAfee OV SSL CA 2
NET::ERR_CERT_COMMON_NAME_INVALID Subject: *.safezone.mcafee.com
Issuer: McAfee OV SSL CA 2
You're being MITM'd by a McAfee product. That cert isn't being served by the website.
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I suspect Gordon would be disqualified anyway. The amount off morphine injections auto-administered to me during my playthrough, he'd have failed the drugs test immediately.
"Narcotics" (opioids) are allowed outside of competition. So as long as you aren't taking damage during the 100m sprint, you're probably ok.
Are you sure about that? I had to get a therapeutic use exemption when I was training for the Olympics due to my pain management regimen.
Give the guy a break, he's had like a hundred consecutive major leg fractures and just walked them off thanks to that morphine.
That was my thought too, but the blogpost specifically mentions competing without the HEV suit. Which does cause Gordon to move slower.
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asylteltine(3)
(The rules do say that runners will be stopped and recalled if the reaction time limit is breached, which means that no race will actually happen in that case:
> 16.6 When a World Athletics certified Start Information System is in use, the Starter and/or an assigned Recaller shall wear headphones in order to clearly hear the acoustic signal emitted when the System indicates a possible false start (i.e. when the reaction time is less than 0.100 second). As soon as the Starter and/or assigned Recaller hears the acoustic signal, and if the gun was fired, there shall be a recall and the Starter shall immediately examine the reaction times and other available information from the Start Information System in order to confirm which, if any, athlete(s) is/are responsible for the recall. )