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Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction(zju3dv.github.io)

70 points·by trueduke·anno scorso·12 comments
zju3dv.github.io
Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction

https://zju3dv.github.io/freetimegs/

14 comments

fidotron·anno scorso
You can play with the output https://www.4dv.ai/en

Apparently using PlayCanvas.
cchance·anno scorso
i hate to be that buy... but the adult video industry is sleeping if they dont implement this lol
pelorat·anno scorso
Now add VR into the mix...
akanet·anno scorso
People often say this about vr, but I think the truth is that consumers of adult videos are not motivated enough and the production costs outweigh the benefits. The demo scenes here were each captured on about 20 cameras, each carefully synchronized and rigged to be out of each other's lines of sight. Add the expertise and time to train the models (still more like pets than cattle) and we're getting into movie ticket territory and away from tube site
nomel·anno scorso
So, what you're saying that there's a a business opportunity not only on the software service side, but the logistic/equipment side as well!

> and rigged to be out of each other's lines of sight

I think there's a misunderstanding of the industry here, if you think the viewing audience will be concerned about some poorly disguised cameras at the edges of the scene.
akanet·anno scorso
The ones paying $20 for the viewing? I think so.
cchance·anno scorso
How does one use something like this on the dataset side?
saddat·anno scorso
tl;dr anyone ? Does this repo allow also own processing ?
joe_the_user·anno scorso
It seems like this paper[1] lays the groundwork and the discussion in the OP is about refinements to the method.

[1] https://arxiv.org/pdf/2406.09733
yorwba·anno scorso
I'm confused why you would think so. Did you mix up your links? The paper you link to replaces the quick-and-dirty 3D-to-2D approximation used in Gaussian splatting with more physically accurate rendering using Monte Carlo path tracing. FreeTimeGS uses Gaussian splatting for 3D scenes with movement.

Both descend from (and cite) 3D Gaussian Splatting for Real-Time Radiance Field Rendering https://arxiv.org/abs/2308.04079 but take it into entirely different directions.
sitkack·anno scorso
"the best way to get the right answer on the internet is not to ask a question; it's to post the wrong answer." -- Ward
always_imposter·anno scorso
gpm·anno scorso
With the "mild" side effect of spreading lies and misinformation.
[deleted]·anno scorso