Writing a Guide to SDF Fonts(redblobgames.com)
redblobgames.com
Writing a Guide to SDF Fonts
https://www.redblobgames.com/blog/2026-02-26-writing-a-guide-to-sdf-fonts/
11 comments
The article in question, https://www.redblobgames.com/articles/sdf-fonts/ is really neat as well, especially the interactive demonstrations
That seems off a little. Here's GPU accelerated vector text, in perspective where as the article claims no
https://www.microsoft.com/en-us/research/wp-content/uploads/...
https://www.microsoft.com/en-us/research/wp-content/uploads/...
Thanks!
Valve originally devised this technique in 2007:
https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
I originally had that near the top but in one of the rewrites I moved the papers to the end — https://www.redblobgames.com/articles/sdf-fonts/#appendix
Tangential: given the lack of hinting, is it possible to achieve high quality results for small fonts, are there any examples/comparisons to actual fonts (that also can have bad quality hinting, so real comparison to well/poorly hinted fonts would be interesting)?
Are there any games that use SDF for 2D character (player, enemies, objects etc.) rendering?