Show HN: Vibe-coding video games with Claude (Day 14: Tetris)(gamevibe.us)
gamevibe.us
Show HN: Vibe-coding video games with Claude (Day 14: Tetris)
https://gamevibe.us/14-tetromino
5 comments
Cool idea, curious to know what language/framework you are using for the games.
Would also be interesting to see the prompts used to create them.
Would also be interesting to see the prompts used to create them.
React/vite frontend, .NET API backend. A few of the games are canvas-based, but most of them are just API calls (the turn-based games). This one is live-action so it's using websockets (SignalR)
If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.
If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.
Funny implementation of Tetris, but the sound is annoying. The loop is too fast and too short. But I like it, besides that :)
I'm also a software engineer, and a few days ago I decided I wanted to run a games website again. So I bought the domain gamevibe.us and with the help of Claude I've been vibe-coding one video game every day since.
Happy to answer questions, take feedback, etc