Good article because it clearly exposes the methodology and the shortcomings of the measurements (mostly the front CDN of a ~20k number of old continent entities of apex/www domain).
Before Jeff first talk about this, I got one of those cheap Ethernet adapters (with the new realtek chip) on aliexpress for ~55€. It works really well, but I don't have USB 3.2 Gen 2x2 hardware, so I only get ~4Gbps out of it. But I'm pretty happy to break the 1G barrier, and the adapter will be useful in the future when I get better hardware; and I don't have to go through a 2.5Gbps or 5Gbps step.
Yes, and they will to preserve margins at some point. They're just doing a huge Mexican standoff, waiting for others to move. All smaller clouds have raised some prices already.
They'll probably wait for summer, the world cup finals, or whatever's last big US government thing is so it flies under the radar.
It might be a bit CPU and RAM starved… Which in theory should be OK, but in practice you'll find production workloads that struggle because of this. Just make sure whatever you want to run on this is indeed extremely GPU-bound, or you might have bad surprises later.
Thanks for the context. Since I'm not interested in betting, I had not clicked on the grey on white About link at the bottom, which says:
> All the trains, delays, and data on this app are real.But the money isn't – because for that I'd need to move to Malta. Or Cyprus. Or Schleswig-Holstein.
It would be fun if Google lost its months of edge in the LLM value race because it alienated early adopters paying $250/month by using a 0-strike system with no customer support.
That's a lot of surface, isn't it? As big an M1 Ultra (2x M1 Max at 432mm² on TSMC N5P), a bit bigger than an A100 (820mm² on TSMC N7) or H100 (814mm² on TSMC N5).
> The larger the die size, the lower the yield.
I wonder if that applies? What's the big deal if a few parameter have a few bit flips?
Having written an emulator, the conclusion was a bit less surprising. It's also probably not definitive, as it might depend on the specific hardware (and future emulator optimizations); you even say in your blog that the hardware you use is not the hardware Microsoft targeted.
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