The Starfox explosions lack a realistic brightness level. They don’t appear to be emitting light the way the Playstation’s explosions do. Even the afterburner effect on Starfox’s ship looks muted.
Is anyone out there using Unreal for in-camera character/creature animation? My production experience with Unreal has been solely limited to background and lighting support, for which it is excellent.
Because I'm certain a sizeable proportion of the US population would agree that it is intolerant.
It doesn't matter.
Religious freedom doesn't come before the civil rights of gay people. Gay marriage is the law of the land in the US; if your business can't service the needs of its citizens because of your religious beliefs, perhaps you shouldn't be in a position to be serving the public. It's really that simple.
That’s a little horrifying.