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MichaelEstes

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MichaelEstes
·8 mesi fa·discuss
That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.
MichaelEstes
·9 mesi fa·discuss
I might be in the minority, but I hate type re-definitions, I want types to just tell me how much memory a variable is using and it’s bit interpretation. Every variable already has a name, use that to communicate the data’s representation and if it’s really important that representation mismatches are caught at compile time wrap it in a struct. I don’t want to guess how much memory the compiler decided a variable needed (though that is also present to an extent in C/C++)
MichaelEstes
·anno scorso·discuss
I've been working on language for a little over a year now. There's no documentation at all, just some examples if you can figure out how to run them. I thought building a compiler would take less time than it has, but it's been feeling like a good investment in my future of making things. It's a project I can just keep moving with forever.

https://github.com/MichaelEstes/Spite
MichaelEstes
·2 anni fa·discuss
How can vodka help with alcoholism?