Yeah, these games are usually complex enough that creating a bullseye expert system AI for it is very difficult if not impossible. Chris Crawford was already talking about artificially boosting an AI player because of the inevitable skill gap between a fair AI player vs. an actual human in 1982, I remember reading an article about the AI of Eastern Front 1941 for the Atari 800, I'm sure it's not this one from Byte Magazine but it shows similar ideas: https://archive.org/details/byte-magazine-1982-12/page/n97/m...