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PhilDunphy23

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Show HN: Interact with your .eml files using MCP tools

github.com
2 points·by PhilDunphy23·mese scorso·0 comments

Another Air Combat vibe coded game

aircombat.vercel.app
1 points·by PhilDunphy23·4 mesi fa·1 comments

JWT Studio – Your local tokens, organized

github.com
4 points·by PhilDunphy23·5 mesi fa·0 comments

Multiplayer TypeScript Game (2025 update)

hoodball.vercel.app
1 points·by PhilDunphy23·7 mesi fa·1 comments

Show HN: Hood Ball – Multiplayer car-based soccer battle (v2)

miguelripoll23.github.io
1 points·by PhilDunphy23·anno scorso·0 comments

Show HN: Teams DJ – monitor microphone usage to control your music

github.com
1 points·by PhilDunphy23·anno scorso·0 comments

Show HN: A game server built with Deno KV

github.com
3 points·by PhilDunphy23·anno scorso·0 comments

Show HN: Wheel Ball – Multiplayer game for the web

miguelripoll23.github.io
1 points·by PhilDunphy23·2 anni fa·0 comments

Show HN: Wheel Ball – Multiplayer game for the web

miguelripoll23.github.io
3 points·by PhilDunphy23·2 anni fa·3 comments

Whell Ball: multiplayer game for the web

miguelripoll23.github.io
1 points·by PhilDunphy23·2 anni fa·1 comments

Show HN: A GitHub action to bump version using custom pull request labels

github.com
2 points·by PhilDunphy23·2 anni fa·0 comments

[untitled]

1 points·by PhilDunphy23·3 anni fa·0 comments

GitHub's Sunday Outage

github.blog
1 points·by PhilDunphy23·3 anni fa·0 comments

Show HN: A GitHub action to generate tags for releases

github.com
2 points·by PhilDunphy23·3 anni fa·0 comments

comments

PhilDunphy23
·4 mesi fa·discuss
If you have issues with passkey authentication try other device
PhilDunphy23
·7 mesi fa·discuss
I added NPC, snow effect and recorder/player this year.

Code here: https://github.com/MiguelRipoll23/hood-ball

I still need to do some good refactor and separation of concerns... hopefully AI helps me out.
PhilDunphy23
·2 anni fa·discuss
Is your browser missing passkey support? If you see any errors please let me know.
PhilDunphy23
·2 anni fa·discuss
Tech stack:

- Passkey for registration and login

- JSON Web Tokens for game server authentication

- WebSocket for real-time notifications and tunneled communication between server and player

- WebRTC for real-time communication between host and players

- Web Crypto API for server configuration and player scores handling

Source code: https://github.com/MiguelRipoll23/wheel-ball

Feedback appreciated.
PhilDunphy23
·3 anni fa·discuss
I've been analyzing the leaked source code of GTA V to see how the matchmaking works and learn more about game servers. I decided to create a Wiki on GitHub to publish my learnings with the hope of others to join if they interested.

Be aware that everything may not be fully correct, codebase is huge and I'm not a C++programmer which makes the analysis quite tricky.