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Silphendio

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Silphendio
·mese scorso·discuss
It's a 3 bit quant of Llama3-8B. I'm sure there are use-cases for that, but it's useless when it comes to tool calls or coding and I wouldn't trust it's factual accuracy either.
Silphendio
·2 mesi fa·discuss
From the flatpak docs:

> A given branch of the Freedesktop runtime has a 2 year support period after which they are declared EOL.
Silphendio
·3 mesi fa·discuss
You're right, I must have gotten that mixed up. Sorry.

I guess floats are still mostly deterministic if you use the exact same machine code on every PC.
Silphendio
·3 mesi fa·discuss
You don't need to tun the whole game at a fixed framerate, only the physics. That's actually common practice.

The bigger problem is that floating point math isn't deterministic. So replays need to save key frames to avoid drift.

Quake used fixed point math.
Silphendio
·5 mesi fa·discuss
Nim compiles to C, and it has a compiler iotion that does this.
Silphendio
·6 mesi fa·discuss
Both of those flavors are based on the CommonMark spec. There's just some extra features and some forbidden html.
Silphendio
·9 mesi fa·discuss
Choosing names like `App`, `ok` or `get` in a language without namespaces is a bold choice.
Silphendio
·10 mesi fa·discuss
JSON 5 is pretty good. It just needs to make the top-level brace and all commas optional, and add proper support for multi-line strings (writing '/n/' at the end of every line doesn't count).

Allowing only valid JavaScript identifiers to be unescaped keys is also a bit quirky (You have to quote reserved keywords).

But they will never change any of that because it would break JavaScript compatibility.