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Solder_Man

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Solder_Man
·4 anni fa·discuss
I think @roughly provided a good balance of practicality + optimism in their answer.

My thoughts: Not immediately, but yes, eventually. Humans have an innate willingness and desire to tinker+make things. Those qualities have gone into hibernation due to the vast array of mass-manufactured, off-the-shelf devices in the last decade. But many (have and will) come to realize that the satisfaction ceiling is so much higher when you build something yourself, getting your hands dirty, and looking at the product of your efforts.

Just that reason is enough to give rebirth to the experimental/inventive attitude that pervaded the 20th century. But there's also the fact that a personalized something can allow you to do stuff that a typical consumer product couldn't.

Pockit just aims to enable and accelerate the above realization for hardware, the way that libraries and frameworks have done for the programming world.
Solder_Man
·4 anni fa·discuss
The project has taken so much focus that I haven't had the time nor skill to heavily improve the website's CSS/aesthetics. Or if you mean just the content, any suggestions for what I could consider adding now (besides the existent timeline posts)? I'd love for the site to not feel 'empty'!
Solder_Man
·4 anni fa·discuss
Hey HN, Solder_Man here. I am the guy behind Pockit. Thrilled to see this modularization effort has the support (and useful criticism) of so many deep thinkers in this thread.

First, a clarification: Since people have brought up the topic of "hard to believe one guy handled all aspects", I want to state that while this is my concept and my project (and I've devoted nearly every waking hour since 2020 to it), I'm no jack of all trades.

In the last two years, for example, I've gotten occasional but much-needed help (and knowledge) from two freelancing developers for some aspects that I don't have expertise with, including Linux intricacies, DMA-based firmware programming, UI design details, and some other subtleties. A more experienced PCB designer (colleague from past) has also helped me, particularly with the recent 6-layer PCB layouts. Plus, an assistant in the past has aided with the soldering of some tightly packed boards.

Last but not least, my SO has contributed graphics + Adobe Premiere effort for my videos; her equally important contribution was being a frequent listener, and sometimes a much-needed boundary, to my evolving thoughts through this project's journey.

As the project evolves to its next phase, I do hope to get more people into primary development of this modular ecosystem, in the form of both team members and eventually custom Block designers from the community, once I organize and release the necessary files + documentation for everyone to work with.

I'm perhaps late to the party, but I'll try to answer as many questions as I can on this thread now, including hopefully the ones posted several hours ago!