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ThroneCreator

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1 points·by ThroneCreator·4 mesi fa·0 comments

[untitled]

1 points·by ThroneCreator·4 mesi fa·0 comments

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ThroneCreator
·4 mesi fa·discuss
I like the idea of recreating older MMORPG clients in modern browser tech. Running a full game client through WebGL + JS is surprisingly viable now compared to a decade ago.

Did you run into performance issues with rendering or networking once multiple entities are active on screen? I'm curious how far a browser-based client can realistically scale for MMO-style environments.
ThroneCreator
·4 mesi fa·discuss
One thing that comes to mind is whether the sandbox can restrict outbound network access per process or per command. That could be useful for preventing agents from silently exfiltrating data while still allowing limited API calls.
ThroneCreator
·4 mesi fa·discuss
If the signal is periodic and the tick structure is stable, you might also be able to improve SNR further by aligning the detected peaks and averaging them rather than just stacking raw samples. That sometimes helps suppress random noise even more when the waveform shape is consistent.

Not sure how stable the waveform is across ticks in a mechanical watch though.