What features are you looking for? If anything, I feel like they’re bloating Photoshop with features.
Last year they added the Object Selection Tool which I’ve found incredibly useful and innovative. However this year they are adding a ton of fluff, such as a FaceApp clone that creates (imo horrible) ML edit renders on their servers.
Game designer checking in.
Unit tests are very rarely used in games. This is partially because they are so interactive, and partially because it would take a lot of time away from something else. The video game industry has always been under severe crunch. Why would you waste time writing something to check for a bug rather than fixing a different bug or adding a cool new feature? It’s not the healthiest approach but it was inevitable now that we can patch games at any moment.
Here is an example of a game called Factorio running its own unit tests. It’s a lot easier for this game as its deterministic and doesn’t need player interaction to function. https://youtu.be/LXnyTZBmfXM
There have also been attempts to use machine learning agents that act as human players. It’s going to be a while but the idea is that it would automate playtests which are used to hunt down the same bugs. https://youtu.be/ZZsSx6kAi6Y
Last year they added the Object Selection Tool which I’ve found incredibly useful and innovative. However this year they are adding a ton of fluff, such as a FaceApp clone that creates (imo horrible) ML edit renders on their servers.