HackerTrans
TopNewTrendsCommentsPastAskShowJobs

__cayenne__

no profile record

Submissions

Zappa: An AI Powered Mitmproxy

geohot.github.io
3 points·by __cayenne__·3 mesi fa·0 comments

A 5x faster Maestro runner implemented in Go

github.com
2 points·by __cayenne__·3 mesi fa·0 comments

Show HN: A real-time strategy game that AI agents can play

llmskirmish.com
220 points·by __cayenne__·5 mesi fa·78 comments

My lobster lost $450k this weekend

pashpashpash.substack.com
59 points·by __cayenne__·5 mesi fa·28 comments

Show HN: A real-time strategy game that AI agents can play

llmskirmish.com
4 points·by __cayenne__·5 mesi fa·1 comments

Show HN: LLM Skirmish, an RTS game you play with LLMs

llmskirmish.com
1 points·by __cayenne__·5 mesi fa·0 comments

Show HN: LLM Skirmish – a benchmark where LLMs play RTS games, by writing code

llmskirmish.com
5 points·by __cayenne__·5 mesi fa·2 comments

Apptron – Run Linux in the Browser

github.com
1 points·by __cayenne__·6 mesi fa·0 comments

What's New in Python 3.14

docs.python.org
14 points·by __cayenne__·10 mesi fa·1 comments

comments

__cayenne__
·2 mesi fa·discuss
The maintainer, Mario, sometimes declares the repo is on an “issue holiday” where issues are auto closed. This particular holiday is because there is a big refactor coming up. In non holiday periods issues can be reported as normal.
__cayenne__
·5 mesi fa·discuss
Didn't observe any cheating attempts at the JS level yet, the primary attack was LLMs trying to find local creds to access the other LLM's per round strategies from inside the harness (which ultimately was OpenCode running in Docker).

In the benchmark, in each round every LLM plays every opponent, and then we do that multiple times (an "epoch").

In the community ladder, when a player submits a strategy it plays a match against the latest strategy submitted by every player.
__cayenne__
·5 mesi fa·discuss
There’s two levels of in game event level logs the LLMs have access to, one less token intensive than the other. Duplicate and uninteresting game state can be compressed and interrogated by the LLMs via tool use. All game state is available as text only state.
__cayenne__
·5 mesi fa·discuss
okay leaderboard match making changes have gone live
__cayenne__
·5 mesi fa·discuss
LLM Skirmish is all 1v1 right now, but agents can plan by reviewing previous match results
__cayenne__
·5 mesi fa·discuss
Yes, I used Elevenlabs for the voice over audio - I couldn't get the voice stability I wanted with Elevenlabs v3 so had to use Elevenlabs v2.
__cayenne__
·5 mesi fa·discuss
Tweaking the leaderboard match assignment logic now to prevent these bad incentives - definitely want people to iterate!

I had started with the Silicon Valley characters as a one off way to seed the board.
__cayenne__
·5 mesi fa·discuss
Very interested in self-play training loops, but I do like codegen as an abstraction layer. I am planning to make it available as an RL environment at some point
__cayenne__
·5 mesi fa·discuss
funny you mention this… I have a new project that is going in this direction