How much can you tell us about how Mune integrates digital and acoustic music? Is the Mune programmable in any capacity or can it be customized to produce different sets of sounds?
So I'm actually not super familiar with Scala. I do know Haskell a little bit. Could you elaborate on what you think the implications are for Rust's development down the functional route are? I've heard about the potential for support for higher-kinded types, which makes me think there could actually be a strong incentive to be able to do more functional programming in Rust if people started working on monad implementations and such.
One thing I'm really hoping to see happen in Rust is more development to make it more "functional," as in suitable for a functional programming style. It's already so close and, while I don't want to bring up the higher-kinded types discussion, things like stronger support for closures being returned from functions are just not quite there yet for me.
I filled out the survey that was sent around and mentioned some of my concerns about missing crypto-in-Rust code and some of the shortcomings of the documentation. I'm pretty happy I'm not the only one mentioning one or both of those things, because it makes me hopeful that we'll see improvements soon. In particular, regarding docs, I've found it rather difficult to go from reading a type signature and brief explanation of a function/method and being able to actually use it, as a beginner. For example, when I tried to figure out Hyper, it took me a long time to realize I could use pattern matching in my function signatures to capture a mutable reference to something that Hyper was giving me ownership over. I feel silly having missed that, but being a beginner just referencing the Hyper docs, I really struggled.
Does anyone have more information about the crypto situation? In particular, I use ECDSA 384-bit for a lot of the code I write at work and have only been able to find the Ring library, which doesn't seem to feature signing yet. If I could get some high-quality, audited crypto code (or heck, even just some nice Rusty wrappers), I'd be so close to ready to use Rust at my day job and for more personal stuff as well.
I imagine creating sets of functions that effectively compose a DSL to write configurations using really simple and expressive constructs. Ideally, Fig (the language) files could be included in repositories and run with environment data as input (an env function is supplied) so that people don't have to maintain multiple copies of configurations.
The tool also has a strong potential to grow to support other output formats, and also do more in the way of code generation.
It shouldn't.
The install script copies files that you need super user privs to get at (specifically, /usr/lib), but after it's installed, you should be able to run the aIRChat server (node Content/app.js) without sudo.
aIRChat doesn't categorize channels by server (I'm open to ideas of having it do so), for the sake of simply using Foundation's vertical tabs. #https-everywhere is the developer discussion channel on OFTC.
I really want to make the installation and usage as simple as possible- simplicity is my #1 priority!
If you ever get her to try it out, I'd love if you'd email me to tell me how it went! You can find my email on my github profile.
> It might be a stretch to call it "world's most modern" IRC client when it looks like a pretty generic client.
Haha, I definitely agree. I'm just trying hard to pitch it to people who might be less familiar with other clients. The word "modern" means a lot to people, it turns out.
> I think as your first node project it looks pretty cool though.
Thanks so much!
Thanks for the suggestions!
I used to have aIRChat running as a web service straight off the VPS hosting its official website, but I encountered a lot of trouble when people started connecting over it, as many IRC networks apparently limit the number of connections allowed from a single source. Having exceptions made for each network would have been a considerable challenge.
There is a link to the repository under the "contributing" section of the main site, but you're definitely right that I should have something more obvious. I'll do that!
I'm really not familiar with how NPM works, and I wanted to try to make the distribution as simple as possible for all users on all OSs, so I figured distributing everything the user needs in one package and providing an install script was the best I could do with my limited knowledge of package distribution. I'm definitely open to ideas about more convenient methods!
I really enjoyed playing the demo just now. Great atmosphere, incredible music, and clever game mechanics. I definitely felt something for the characters in the game, and I really enjoyed the story and cutscenes. I can't wait to see what a full version of the game looks like. Backed.
I played the first game in this series as well as the Juniper's Knot (free) game a while ago. I don't play a lot of games, but I have definitely found this visual novel scene to be an interesting one, so I'm excited to see how this might change the way we do story-telling here in the west.