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a_t48

2,583 karmajoined 11 anni fa
Building the world's fastest container registry at clipper.dev

Submissions

7x faster Docker builds with lazy layer pulling and cache-mount export

clipper.dev
1 points·by a_t48·4 giorni fa·1 comments

How Clipper Builds Docker Images 7x Faster

clipper.dev
1 points·by a_t48·10 giorni fa·1 comments

Digital Printing of Arabic: explaining the problem (2017)

digitalorientalist.com
76 points·by a_t48·25 giorni fa·66 comments

Rewrite Fuse-Overlayfs in Rust

github.com
3 points·by a_t48·30 giorni fa·1 comments

Show HN: Clipper – The World's Fastest Container Registry

clipper.dev
1 points·by a_t48·3 mesi fa·0 comments

Show HN: Docker pulls more than it needs to - and how we can fix it

dockerpull.com
8 points·by a_t48·4 mesi fa·9 comments

Show HN: Docker pulls more than it needs to

dockerpull.com
2 points·by a_t48·4 mesi fa·7 comments

comments

a_t48
·3 giorni fa·discuss
I believe there's ways to configure clang to flag dangerous implicit casts as well.
a_t48
·4 giorni fa·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·8 giorni fa·discuss
The text boxes on top aren't bad, but the background is a total turnoff, it's a big red flag to me. I'd ditch it, remove the fade-in effect that runs at like 10fps, and rewrite your text.
a_t48
·9 giorni fa·discuss
If any Podman engineers are here: does the new /libpod/local/artifacts/add endpoint let me ingest individual layers? I have an alternative pull client that's currently a little hamstrung on Podman compared to docker+containerd, due to having to convert the entire image to tarball to ingest rather than only new layers.
a_t48
·10 giorni fa·discuss
Hey HN. Clipper is an alternative container registry/pull client/BuildKit driver that can do operations an order of magnitude faster by ditching OCI’s tarball format. I’ve spent the past few months heads down on getting the build side of things fast.
a_t48
·15 giorni fa·discuss
Whoops! You're right, and it's too late to edit.
a_t48
·15 giorni fa·discuss
zstd has higher level modes. Default is -3. I saw a good tradeoff between compression speed and ratio up to -9 or so. From -20 to -22 it will use much more memory and IIRC can have downstream effects on decompression speed. I'm using -9 for my container registry and plan to recompress at a higher level for commonly accessed base layers, as well as give customers a button that lets them pay a bit more to do it themselves.
a_t48
·17 giorni fa·discuss
As someone currently with a nasty cold, having to work through it anyhow - please.
a_t48
·17 giorni fa·discuss
It could be opt in.
a_t48
·20 giorni fa·discuss
I get this a lot. Yeah, you can have an LLM copy what I've built, no it's not going to be as good unless you also spend the equivalent of the amount of hours I've spent on it.
a_t48
·22 giorni fa·discuss
Oh hey, second chance queue, nice. I'd originally searched this up because I was curious about how Arabic worked on early computers.
a_t48
·23 giorni fa·discuss
Definitely, it needs both sides.
a_t48
·24 giorni fa·discuss
At least in Oakland, it's the landlord's responsibility to manage pest control. It needs to be done at a building level, or else the roaches will just get shuffled around.
a_t48
·25 giorni fa·discuss
Wife also ran into this, advised her to click "no". Very odd.
a_t48
·27 giorni fa·discuss
Vulkan is a rendering technology, Unreal is an engine, that can render using Vulkan under the hood. You can absolutely do this in Unreal. I implemented this at Cruise using UE4 for integration testing, and it worked great for inference (we weren't doing training on sim at that point, but I was pushing for it! There was a paper out in 2018 or so that showed mixing in a bit of simulated data had an outside positive impact on the outputted model). There are companies out there right now doing this with even more modern renderers. I can't comment on how much the rendering realism gap matters here. I think there's some people out there using a variant of lower quality rendering + some kind of diffusion to get "better" images without having to do detailed modeling/lighting for their sims (fuzzy memory, I don't have a source on this).
a_t48
·27 giorni fa·discuss
typing something like "3.141" results in 5 characters rather than 4. Boo!
a_t48
·27 giorni fa·discuss
https://clipper.dev

I made Docker not suck for large images. 2-10x faster depending on the operation. I’ve spent the past two weeks burning down the last bits needed to release a BuildKit integration.
a_t48
·28 giorni fa·discuss
Just run it under uv :)
a_t48
·29 giorni fa·discuss
I think it's just the images.
a_t48
·29 giorni fa·discuss
I remember this person's blog from before she went on haitus. The drawings attached used to be cute and the header (hero?) image semi-relevant. I hope she brings them back, they had charm!