I’m not disputing how intuitive the GitHub interface is, but seriously, why is it so hard for technical professionals to set aside 10–20 minutes of their time to learn a new interface? Why has this even become an issue worth discussing?
No, not really. To me it felt exactly the same (immature) way. That was a reason why I kept using htop instead. I feel the same about eg k9s, but there's nothing better to migrate off it.
Or, to look at it another way, the answer is that it’s the developers who don’t want to learn something new that, objectively speaking, might turn out to be better than what they’re used to.
It's not a problem though. There is absolutely no need for “quality content” whose sole or primary purpose is to monetize it. What we’re all missing is hobby content created out of passion, free of ads and all the nonsense that plagues the modern internet. And another thing - there’s absolutely no need to explain here the basic fundamentals of how money and the economy as a whole work, as if it were some kind of revelation. It’s actually better to think about why this approach is in fact problematic. Look at what it did to the world.
As I've already said, I don't play online games, and I'm not particularly concerned about all the fuss surrounding anti-cheat measures, so I don't think that suddenly makes Linux a "second-class gaming platform." For the games I do play, it's a first-class platform.
While I agree with your point I don't agree that open source is overrated. This movement is one of the greatest developments in modern history, and the fact that corporations have exploited it for their own gain should in no way diminish its significance.
As someone who doesn't play online games this is not a trade off I gladly make. Fortunately, however, KLAC will never become part of the Linux kernel, because adding it to an open-source system simply doesn't make sense.