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altras

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[untitled]

1 points·by altras·3 mesi fa·0 comments

[untitled]

1 points·by altras·3 mesi fa·0 comments

Layers of AI Memory

knowledgeplane.io
3 points·by altras·5 mesi fa·0 comments

If we do not work together, we will not survive

camplight.net
5 points·by altras·5 mesi fa·2 comments

Show HN: npx claude-mycelium grow – fungi agent orchestration for your repo

npmjs.com
2 points·by altras·5 mesi fa·0 comments

Show HN: Claude Mycelium – AI agent orchestration inspired by nature

github.com
1 points·by altras·5 mesi fa·0 comments

Ask HN: IF you could get a functional prototype in 24h for €5k,would you buy it?

3 points·by altras·6 mesi fa·4 comments

Show HN: I built a replit game where you need to kill debuggers[Glitch Survival]

glitch-survival.replit.app
2 points·by altras·7 mesi fa·1 comments

Show HN: I built a scorecard to make creators think about plaftorm dependence

calculator.pantherpeakstudios.com
3 points·by altras·7 mesi fa·0 comments

Ask HN: Are you building internal Lovable/v0-like tools for your PMs/etc.?

3 points·by altras·7 mesi fa·0 comments

[untitled]

1 points·by altras·7 mesi fa·0 comments

[untitled]

1 points·by altras·7 mesi fa·0 comments

comments

altras
·5 mesi fa·discuss
Yeah, "thinking" has become a wide angled metaphor for looping on the same stuff nowadays. But you're right!
altras
·7 mesi fa·discuss
Hey HN!

Over Christmas break, I built GLITCH - a first-person survival shooter where you play as a "glitch" fighting debugging agents in a neon-lit spherical arena.

The stack:

React Three Fiber for 3D rendering Zustand for state management PostgreSQL for the global leaderboard Hosted on Replit

What I built in ~40 prompt iterations:

- Full 6-DOF movement (fly in any direction)

- 4 enemy types with unique AI behaviors (rushers, floaters, brutes, glitchers that teleport and drop mines). If it's interesting, I have plans to expand.

- Shield ability with knockback physics - Wave-based progression system - Global leaderboard with nickname entry for top 10 scores - Prodigy-style electronic soundtrack with random track rotation - Visual effects: chromatic aberration on damage, scanlines, vignette

Interesting challenges we solved with AI assistance:

- Elastic boundary system to prevent players getting stuck at arena edges

- 3-meter knockback limit so enemies get pushed back but resume chasing

- Mine cleanup system with proper TTL handling

- The entire game loop - from concept to playable with leaderboards - was built conversationally with an AI coding assistant. Each prompt built on the last, iterating on mechanics until they felt right.

I actually wanted to build something I like to play instead of "consuming" others' games.
altras
·7 mesi fa·discuss
Kudos for framing this!

note: I'm passionate about this too. We're building https://fairlight.app/ as a successor to https://moneyflow.camplight.net/ (an internal tool that helps accounting and book-keeping we use to power our venture studio and agency as it's a real hell)
altras
·7 anni fa·discuss
Imho, The long term goals may be similar to what "normal" companies may have. Cooperatives are just means to an end but generally one may achieve lofty ambitions in any type of organization. The document sums up very nicely the pros and cons of cooperative targeting freelancers. The only thing one has to decide is wether one will reach sustainability in a normal company or in a cooperative - the journeys are two different wild adventures.

In terms of scaling: You may either form a network or join one. I'm part of Europe based digital cooperative and we're starting to do just that https://medium.com/camplight/accelerating-a-global-movement-... :)