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ambientqtns

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ambientqtns
·3 anni fa·discuss
I'm not really sympathetic to the way that this article suggests the owners of excess housing are suffering from too many rentals on the short term market.

These are folks who are wealthy enough to own excess housing stock, and they are using it not to house people but for vacationers.

Prices low for short term rentals? Good. Hopefully they'll enter the long term housing market (or be sold to home owners).
ambientqtns
·3 anni fa·discuss
Sure, I mean, those are definitely related.
ambientqtns
·3 anni fa·discuss
As far as I've read, they aren't sure about human to human transmission. Roughly a dozen people have had H5N1, but they all plausibly could have gotten it from poultry handling.

Which means a) no need to panic, but definitely a good idea to keep an eye on things in case we do observe human<->human transmission and b) Maybe we need to revisit how we raise animals for food....
ambientqtns
·3 anni fa·discuss
Is it unreasonable to be worried about H5N1 flu killing someone? That seems like something to be keeping an eye on, and I'm glad the WHO is.
ambientqtns
·3 anni fa·discuss
I wonder this. It's the route I want to go if I get laid off (or if I find the right business to get into).
ambientqtns
·3 anni fa·discuss
Valve has been historically quite comfortable with Nazis and white ethnonationalists on steam. There are limits, but Valve generally doesn't care about making sure steam/Valve games are friendly places to players. If it's not illegal, Valve isn't going to do anything about it.
ambientqtns
·3 anni fa·discuss
"Why not Rust?" is a question I ask about game development a lot these days.

I'm an engineer with a decade of experience as a web services engineer, and 5 years of game development engineering. Rust seems like the right direction for game developers -- safer code, faster compile times, more portable binaries.

Ambient looks very cool, but I had some questions --

1) WebAssembly, but no native web player? One of the most powerful things a game dev can do is provide a link to a game and just let people play it on itch or other space. Having a binary you have to download to play is a major turn off for small time games. It looks like it's on the roadmap, but without a clear target?

2) No editor/tooling yet? What's the plan for a unity-like editor interface? How do non-developers (designers, artists, audio folks) interact with a game made with ambient? Is that in the plans for the future? Could you expand on it a bit more?

3) Sustainability? A five person crew working on a free product, how do you plan on monetizing it?

4) Single executable? One concern that jumps out right away is the single executable for server and client. Often in multiplayer games you want to avoid shipping server binaries (for cheat protection, for instance, or to avoid the cost of deploying a large client to a headless server environment). Are there plans to provide the ability to separate client and server builds?

5) HTML for front end? Games are increasingly moving to HTML to power their UI. Given you are already using WebAssembly, it seems like it wouldn't be that far off to enable an interface so that UI could be handled in JS/HTML. (Yes, this is performant enough for games. Yes, it's being done in AAA games. No, you aren't the first commenter who thinks that UI shouldn't be done in HTML. No, I'm not interested in hearing complaints about it.)

Nevertheless, this looks neat,