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argoeris

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Burn less, ship more: the case for token optimization

multiplayer.app
2 points·by argoeris·14 giorni fa·0 comments

How to curate observability data for AI agents

multiplayer.app
2 points·by argoeris·19 giorni fa·0 comments

From Tokenmaxxing to Token Minimalism

beyondruntime.substack.com
3 points·by argoeris·20 giorni fa·0 comments

[untitled]

1 points·by argoeris·21 giorni fa·0 comments

Show HN: Multiplayer – open-source local debugging agent, unsampled runtime data

github.com
4 points·by argoeris·26 giorni fa·0 comments

Observability tools weren't built for AI debugging

leaddev.com
2 points·by argoeris·29 giorni fa·0 comments

[untitled]

1 points·by argoeris·mese scorso·0 comments

PR reviews were broken. AI just made it worse

leaddev.com
2 points·by argoeris·mese scorso·0 comments

Show HN: Multiplayer, session-based runtime data collection for coding agents

multiplayer.app
2 points·by argoeris·mese scorso·0 comments

[untitled]

1 points·by argoeris·5 mesi fa·0 comments

Why AI can't debug your API integrations (yet)

multiplayer.app
2 points·by argoeris·5 mesi fa·1 comments

Workslop in Anthropic's own engineering article on Claude Agent SDK

anthropic.com
2 points·by argoeris·9 mesi fa·1 comments

The right way to make AI part of your tech strategy

leaddev.com
2 points·by argoeris·anno scorso·0 comments

Laws every engineering manager should know to build software

leaddev.com
1 points·by argoeris·anno scorso·0 comments

Beyond monitoring: how Observability 2.0 will change DX

thenewstack.io
2 points·by argoeris·2 anni fa·0 comments

Observability 2.0 will revolutionize DX

thenewstack.io
2 points·by argoeris·2 anni fa·0 comments

A plan is not a strategy: how to craft a realistic technology roadmap

leaddev.com
2 points·by argoeris·2 anni fa·0 comments

Underrated Reasons to Be Thankful

dynomight.net
2 points·by argoeris·2 anni fa·0 comments

The five deadliest strategy myths

rogermartin.medium.com
1 points·by argoeris·2 anni fa·0 comments

[untitled]

1 points·by argoeris·2 anni fa·0 comments

comments

argoeris
·5 mesi fa·discuss
What exactly is the data correlation problem?

It’s when debugging (understanding what went wrong) takes longer than fixing because the information is in a bunch of different places: Sentry, Stripe, LogRocket and several APM tools.

So engineers spend hours playing detective: copying request IDs between tools, matching timestamps, manually piecing together what happened.

Most teams lose hundreds of engineering hours per month to correlation tax. Time that could be spent shipping features instead of hunting for information.
argoeris
·5 mesi fa·discuss
When you ask an AI assistant "why is my Stripe payment failing?", it responds with educated guesses based on common patterns.

But the AI doesn't know what actually happened in your specific case. It doesn't have access to:

- What payload did your frontend send to your backend? - What request did your backend construct and send to Stripe? - What response did Stripe return? - How did your backend process that response? - What error (if any) made it back to the user?

Without this runtime context, the AI is pattern-matching.

The irony is that the data AI needs often exists, it's just scattered and difficult to access.

Auto-correlation tools like Multiplayer automatically capture and link data across your entire stack: frontend interactions, backend traces and logs, and end-to-end request/response headers and content from internal service and external API calls. This data becomes the foundation for effective AI-assisted debugging.
argoeris
·9 mesi fa·discuss
The post reads "The Claude Agent SDK excels at code generation..." and then provides a snippet where variable names don’t match (isEmailUrgnet and then isUrgent), misspelling of urgent, and an unnecessary second check of isFromCustomer. I don't know if it would be worse if this were generated using Claude code or by a human.
argoeris
·anno scorso·discuss
I use http://multiplayer.app/

It connects to your system using OpenTelemetry and it lets you automatically document all the components, dependencies, APIs, etc. I prefer it to static, drag and drop whiteboards because I get immediate visibility without having to waste time moving boxes and arrows.

(Of course you can still create sketches if you want, but the real value is in getting the information you need immediately)
argoeris
·2 anni fa·discuss
Thank you, but by that argument, I could that for any diagramming / whiteboarding tool. The point is having a tool that reduces work for me and does these things automatically.
argoeris
·2 anni fa·discuss
The problem with any of these tools is that they solve only one part of the puzzle. Take Structurizr for example, it doesn't automatically create the diagrams for you or notify you when it detects architectural drift (and automatically update the diagram).

Others miss other pieces of the puzzle, such as having a list all your APIs, all your system docs in a single place (ADRs, reqs, etc.), connecting to your repos, etc.

I recommend checking https://www.multiplayer.app/ as an alternative.
argoeris
·2 anni fa·discuss
I don't think the issue is with diagrams per se, but with how we create them. They are super helpful in conveying meaning but why do we need to create and update them manually?
argoeris
·2 anni fa·discuss
My vote is for https://www.multiplayer.app/
argoeris
·2 anni fa·discuss
Fair point. I'm sure we all agree on why using general-purpose diagramming tools is too much manual work for system design.

This is a possible solution: https://www.multiplayer.app/ It allows dynamic diagrams and keeps them automatically updated leveraging OTel.
argoeris
·2 anni fa·discuss
Check out https://www.multiplayer.app/ That's the project the author is working on.
argoeris
·2 anni fa·discuss
This is an excellent point. You need to pull all the information about a system in a single place so that then you can choose what level of abstraction or deep dive into the details you need.

Projects like Multiplayer.app are in their early days, but I can see the potential of focusing on concentrating this info and automating the maintenance of docs and diagrams.
argoeris
·2 anni fa·discuss
Excalidraw is great for brainstorming and sketching. But I don't exclude pairing it with a tool that also automatically shows me all the metadata of system components, automatically detects architecture drift, etc.
argoeris
·2 anni fa·discuss
.. but they are manual. It's great to have history, diff, comments, etc. But why do I have to spend time manually creating a diagram and updating it every time I add a new dependency when it can be automatically done for me?
argoeris
·2 anni fa·discuss
Check out https://www.multiplayer.app/ The author is one of the co-founders, but I understand not wanting to just promote his tool and just have a conversation about the problem.
argoeris
·2 anni fa·discuss
There are quite a few tools cropping up trying to solve this problem. Multiplayer.app is one example - they use OTel to gather distributed traces from your system and ensure you automatically get notified when there's drift.
argoeris
·2 anni fa·discuss
The article does indeed argue that we need smarter ways to create diagrams - so that devs don't have to manually create / update them and other teams get the info that they need.

Saving time and effort for devs, while making dynamic visualizations with different levels of detail (i.e. more and less technical for different audiences) is possible.
argoeris
·2 anni fa·discuss
I agree that many teams, in an effort to move away from waterfall development and Big Design Up Front, have gone the opposite way and completely skip system design. Which is a mistake, because you need some upfront design.

As Dave Thomas said: “big upfront design is dumb. No upfront design is dumber”.